UPDATE ON 08/03/2020:
Hello,
It has been passed about 13 years since the last time I touched this project. It was around 2004 when I started this ambicious project. Dozens of levels, 5 playable characters, including 2 original ones for a story I was wanting to tell. Scope was waaay ahead of what a 16 year old person. 4 years later live asked me to move on. My time for working in the project was gone, my efforts should go towards something that reports me money and, on top of that, I lost my data in the hard drive I saved all my work, not only from this project but from many others.
Today I found several files in an old pendrive where I hold on to a backup. After carefully looking through them, I noticed that I built almost 20 levels. That's way too much.
So I decided to close that step in my life. I know that the scene right now is much more different than in 2005 when I showcased this game for the first time. There are amazing projects out there that outshines everything I could have done at the time (awesome job, guys), and my own ability as game designer and level designer is far from what it was.
So, I decided to, despite everything, give it a shot. I will pack all the levels I made, make a quick clean up, and come back in a few weeks to show the results. I will delete many things, including the very first level, which is probably one of the worse ones I've ever created, and bring many of the ones that I think are fun enough.
Follow me on Twitter:
https://twitter.com/FrenzyKun
So, if you don't mind a 2005 style fangame, something before Sonic Worlds was a thing, just wait a little longer :)
I am updating a bit the post with the overall changes of SFA respecting the classic sonic games. Feel free to discuss it. Can you find the reasoning behind of the decisions?
Rings
Overall the ring system in sonic games makes battle situations extremely easy due to how easy is to brute force through. Some mechanics changed in order to address this issue.
There are 4 ring levels: Bronze, silver, golden and hyper. Get one "Ring level Up" monitor to level up. You lose all your levels if you lose one life.
The ring level affects the following features:
The shields doesn't provide powers to sonic, but rather, passive effects. Every shield protects you against one hit.
Sonic is the only character able to use these powers by double jumping. Pressing CTRL key allows to switch between the powers. Find the power monitors to unlock the power. All the powers are lost if you lose one life.
Only Sonic and the fan character Darkspeed can transform into their super forms.
Find the giant rings hidden in the levels to access the special stages. Complete the special stage to earn one chaos emerald. Get the 7 chaos emeralds to unlock super sonic.
In order to transform into super sonic you need to find one of the giant rings hidden in the level. There are 3 Giant rings on each level.
Each giant ring gives you 20 rings instead of the usual 50.
Levels
The game is composed of 11 zones with several acts each. At the end of each act you have a boss fight. There are two extra boss battles at the end of the game.
Reach one zone to be able to start the game from that zone.
Story & progression
The original story has been deprecated in order to show something simple. Still, a small story has to be done to make sense of the latest Zones.
"At the ruins of the Death Egg, an evil specter has taken the control of EggRobo. Using the ruins of the Death egg he started to build his own mechanical empire. He built 3 different power plants in order to get the resources necessary to build his machines"
The game is split into 4 stages:
There are 5 playeble characters:
Goals and Achievements
The game will keep track of the following:
THE GAME IS FINALLY GOLD
Hello,
It has been passed about 13 years since the last time I touched this project. It was around 2004 when I started this ambicious project. Dozens of levels, 5 playable characters, including 2 original ones for a story I was wanting to tell. Scope was waaay ahead of what a 16 year old person. 4 years later live asked me to move on. My time for working in the project was gone, my efforts should go towards something that reports me money and, on top of that, I lost my data in the hard drive I saved all my work, not only from this project but from many others.
Today I found several files in an old pendrive where I hold on to a backup. After carefully looking through them, I noticed that I built almost 20 levels. That's way too much.
So I decided to close that step in my life. I know that the scene right now is much more different than in 2005 when I showcased this game for the first time. There are amazing projects out there that outshines everything I could have done at the time (awesome job, guys), and my own ability as game designer and level designer is far from what it was.
So, I decided to, despite everything, give it a shot. I will pack all the levels I made, make a quick clean up, and come back in a few weeks to show the results. I will delete many things, including the very first level, which is probably one of the worse ones I've ever created, and bring many of the ones that I think are fun enough.
Follow me on Twitter:
https://twitter.com/FrenzyKun
So, if you don't mind a 2005 style fangame, something before Sonic Worlds was a thing, just wait a little longer :)
I am updating a bit the post with the overall changes of SFA respecting the classic sonic games. Feel free to discuss it. Can you find the reasoning behind of the decisions?
Rings
Overall the ring system in sonic games makes battle situations extremely easy due to how easy is to brute force through. Some mechanics changed in order to address this issue.
- If you receive a second hit before you get a ring that is not the one you dropped, no rings will appear. This limits your survival to 3 hits in places where there are no rings.
There are 4 ring levels: Bronze, silver, golden and hyper. Get one "Ring level Up" monitor to level up. You lose all your levels if you lose one life.
The ring level affects the following features:
- The number of rings you can recover after a hit (from only 5 at bronze level to 30 at hyper level)
- The speed of the rings when magneted.
- At hyper level, rings worth x2.
The shields doesn't provide powers to sonic, but rather, passive effects. Every shield protects you against one hit.
- Green shield: basic shield with no special powers.
- Blue sheld: allows to breathe underwater
- Red shield: makes you immune to fire and fire projectiles
- Pink shield: magnets the rings
- Purple shield: destroys badniks when lost
- Gold shield: It has all the properties above. When receiving a hit, it becomes a green shield.
Sonic is the only character able to use these powers by double jumping. Pressing CTRL key allows to switch between the powers. Find the power monitors to unlock the power. All the powers are lost if you lose one life.
- Flame power: Propels Sonic forward at high speed
- Wind power: Allows to double jump
- Water power: Allows for slow falling
- Earth power: Propels down at high speed. You can bounce high breaking things and break some frail platforms.
- Light power: Mixture of flame and wind power.
Only Sonic and the fan character Darkspeed can transform into their super forms.
Find the giant rings hidden in the levels to access the special stages. Complete the special stage to earn one chaos emerald. Get the 7 chaos emeralds to unlock super sonic.
In order to transform into super sonic you need to find one of the giant rings hidden in the level. There are 3 Giant rings on each level.
Each giant ring gives you 20 rings instead of the usual 50.
Levels
The game is composed of 11 zones with several acts each. At the end of each act you have a boss fight. There are two extra boss battles at the end of the game.
Reach one zone to be able to start the game from that zone.
Story & progression
The original story has been deprecated in order to show something simple. Still, a small story has to be done to make sense of the latest Zones.
"At the ruins of the Death Egg, an evil specter has taken the control of EggRobo. Using the ruins of the Death egg he started to build his own mechanical empire. He built 3 different power plants in order to get the resources necessary to build his machines"
The game is split into 4 stages:
- Stage 1: Conquer the Oil Tower: Eggrobo is extracting and burning the oil under the sand of the dessert to feed the robots.
- Stage 2: Conquer the Hydroelectric Plant: The damp feeds with electricity the whole empire.
- Stage 3: Conquer the Netherworld Base: The hot magma is not only a reliable energy source but also rich in molten iron, useful to build robots.
- Stage 4: Conquer Eggrobo: Without anywhere to escape, follow EggRobo into his secret base.
There are 5 playeble characters:
- Sonic: Uses the powers found in the monitors
- Tails: Can fly for short periods of time. His flight is more controllable than in the genesis games.
- Knuckles: Can glide and climb. His movement is more agile than in the genesis games.
- Darkspeed: Fan character. Can shoot himself in any direction when double jumping. Also, can roll boost by pressing CRTL. He's powerful but also represents the hard mode.
- Ania: Fan character. Can levitate, shoot energy beams and swim. <- She's probably going to be deprecated.
Goals and Achievements
The game will keep track of the following:
- Score: what's your highest score? A game over will reset it to zero. The extra lifes you have at the end of the game will greatly boost your score.
- Giant rings per level: Each level has 3 giant rings hidden. Can you take them all in one go?
- Extra level: There's an extra level available once the game has been completed with all the characters. The Maze is a challenge only suitable for the most engaged players who really enjoys exploring every corner of the game. Can you find the 4 different exits?
- Chao Eggs: Every level has a chao egg hidden somewhere. Can you find them all?
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