Hello, I need some questions answered. It's fun to make fangames of your favorite series, be it platformers, RPGs and adventure games, but what about fighting games?
You'll see. It seems that no one dares to make a fanmade fighting game of their x favorite series. Either because it is too complicated to program each character and the amount of moves and special attacks to give to that character.
Let's suppose I want to create a fangame that consists in remaking Fighters Megamix, since it only came out for Saturn and very few people know about it. Unless they have played it through emulation. And that this fanmade remake consists of expanding the original game and making it more enjoyable, adding characters that were not in the original game, such as the characters from the Dead or Alive and Last Bronx games, the rest of the Sonic The Fighters roster since only Bean and Bark were there and the rest of the Virtua Fighter Kids roster, since only the Akira and Sarah versions of that game were there.
Then change the gameplay to make it more balanced and with a tighter difficulty, since the original was somewhat difficult, because it was designed for hardcore people who were already experts in fighting games.
Then make the characters play the same way as in their native game. For example, make the characters from Sonic The Fighters play the same as in their namesake game. This is because in the original game, all characters played similarly to Virtua Fighter or Fighting Vipers depending on the options.
Finally. Change the graphics to make it look more like a Model 2 arcade board game, since the original was originally released for Saturn and its graphics didn't age very well.
Do you think it's too much work to be a fanmade project?
Don't give me MUGEN. Because that means going the easy way and if you want to make a good fighting game, better make one from scratch.
Everything I said is an assumption, I don't really intend to make such a project.
What do you think?
You'll see. It seems that no one dares to make a fanmade fighting game of their x favorite series. Either because it is too complicated to program each character and the amount of moves and special attacks to give to that character.
Let's suppose I want to create a fangame that consists in remaking Fighters Megamix, since it only came out for Saturn and very few people know about it. Unless they have played it through emulation. And that this fanmade remake consists of expanding the original game and making it more enjoyable, adding characters that were not in the original game, such as the characters from the Dead or Alive and Last Bronx games, the rest of the Sonic The Fighters roster since only Bean and Bark were there and the rest of the Virtua Fighter Kids roster, since only the Akira and Sarah versions of that game were there.
Then change the gameplay to make it more balanced and with a tighter difficulty, since the original was somewhat difficult, because it was designed for hardcore people who were already experts in fighting games.
Then make the characters play the same way as in their native game. For example, make the characters from Sonic The Fighters play the same as in their namesake game. This is because in the original game, all characters played similarly to Virtua Fighter or Fighting Vipers depending on the options.
Finally. Change the graphics to make it look more like a Model 2 arcade board game, since the original was originally released for Saturn and its graphics didn't age very well.
Do you think it's too much work to be a fanmade project?
Don't give me MUGEN. Because that means going the easy way and if you want to make a good fighting game, better make one from scratch.
Everything I said is an assumption, I don't really intend to make such a project.
What do you think?