Hello! I'm working on a fan-made engine, made in Godot, a free, open-source, cross-platform engine.
There are several things I want to implement, some gimmicks, the main characters (Sonic, Tails and Knuckles), even the most recent ones (Mighty and Ray). In a year of work I barely managed to finish Sonic, I don't have many notions of how to implement certain gimmicks, and I wanted help, I'm using a design pattern called Finite State Machines, can someone help me with the development (I beg your pardon, the code is a bit messy).
My channel with some showcases: https://www.youtube.com/channel/UCivWHLDHO9GfE4d4LM2Pbsg
And the github repository for who want to help me: https://github.com/Andreas-Atomphi/Godot-Sonic-Physics
PS: I want to get closer to Sonic Mania gameplay or Genesis classics, I want to avoid mechanics like Sonic Worlds Shadow.
There are several things I want to implement, some gimmicks, the main characters (Sonic, Tails and Knuckles), even the most recent ones (Mighty and Ray). In a year of work I barely managed to finish Sonic, I don't have many notions of how to implement certain gimmicks, and I wanted help, I'm using a design pattern called Finite State Machines, can someone help me with the development (I beg your pardon, the code is a bit messy).
My channel with some showcases: https://www.youtube.com/channel/UCivWHLDHO9GfE4d4LM2Pbsg
And the github repository for who want to help me: https://github.com/Andreas-Atomphi/Godot-Sonic-Physics
PS: I want to get closer to Sonic Mania gameplay or Genesis classics, I want to avoid mechanics like Sonic Worlds Shadow.
Last edited: