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game design

  1. Rayman: The Dreamer's Boundary (SAGE 2021) (OLD)

    Rayman: The Dreamer's Boundary (SAGE 2021) (OLD)

    Rayman: The Dreamer's Boundary is a fan game telling an original story inside the world of Rayman. Synopsis Rayman awakens deep in the woods of the Glade of Dreams to discover that Nightmares have invaded the once peaceful land. With all his friends vanquished, Rayman must work with the Bubble...
  2. Q

    Question Regarding Tiles, Height Masks and Angles

    I've recently been using the Sonic Physics Guide to determine how tile-based collisions should be handled in my project. So far, I have a tile sensor and when a tile is found, its alpha channel is scanned. This is to form a height mask of the tile, and then I set Sonic's Y-pos to the Y-pos of...
  3. TheCliffStudios

    3D to 2.5D Gameplay

    So I've been experimenting with 2.5D transitions in my 3D Sonic Game engine, I've always found the seamless transition from 3D to 2D and back a very impressive part of the boost formula games. Naturally, It's a difficult thing to design so I'd like to discuss how such a system should work, by...
  4. The Idea Guy: Gaming's Dreaded Egomaniac

    Opinion The Idea Guy: Gaming's Dreaded Egomaniac

    I've been asked for a while to turn one of my videos into an article for SFGHQ. I feel like a lot of folks in this community have likely seen it in some capacity already, but in case you like to read instead of hear my voice, here goes: If you frequent forums, Discords, and other areas of...
  5. HowDoIDeleteMyAccount?

    Movement Mechanics of Classic Sonic

    Post what would you want to add/remove/change when it comes to movement mechanics of classic sonic and say why would you do it. Example: I would add dash to Sonic list of moves because it would make gameplay faster and it would make navigating through the level design more enjoyable.