Hello! I'm working on a fan-made engine, made in Godot, a free, open-source, cross-platform engine.
There are several things I want to implement, some gimmicks, the main characters (Sonic, Tails and Knuckles), even the most recent ones (Mighty and Ray). In a year of work I barely managed to...
Thanks for playing during the SAGE 2021 week.
If you're interested in future updates, please follow the GameJolt page!
Linum is a framework made in Construct 2
It's heavily based on Core Engine and also inspired by Open Surge!
It has level...
(If you have seen this, then this has evolved into the ARK Framework (demo available at this year's SAGE right now)
So I've been noticing that yknow there are a bunch of 2d frameworks for Clickteam, Gamemaker etc, aswell as 3D for Unity and Unreal, but where the hell is 2D for Unity? Noticed it...
FLOW ENGINE - Super beta
(because flow is a synonym of rush and I'll come up with a better name later)
A Rush/Advance-styled 2D sonic engine.
I built this engine a while ago when attempting to learn how to use Godot Engine. Today, I dig it up out of the mothballs to ask you folks if I should...
So I have been working on a game engine in Game Maker Studio 2 for about 3 weeks now, and am currently working on a new game engine (technically not a game engine -- just a system of course) in 2D for retro style platforming beginning with Sonic the Hedgehog physics.
Along with that, I...
Live Demo at: https://coderman64.github.io/motobug-engine/
360° Genesis-style Sonic physics.
Sound effects and music...
SONIC GAME LAND is a work-in-progress fan-game featuring the hybrid of platformer and racing gameplay. Mainly inspired from Sonic Colors "Game Land" stages, it also has the elements influenced by the titles like Sonic Rivals and Sonic Riders.
Race with your opponents across four circuit-based...