I really like the sprite animations! That said, there's a big issue with the game dropping inputs that seems to be dependent on framerate: at my monitor's normal framerate of 144fps inputs almost never went through, and limiting it down to 50 removed most but not all of them. In addition, the movement in general seems a little janky and incomplete, with the jump height varying wildly based on what moves I performed before jumping. (For the record, I do enjoy the diverse movement options, they just don't feel like intentional parts of the physics right now. Maybe there are some missing animations that will make the movement make more sense?)
That all said, if you keep up what you're doing with the spritework and figure out the physics problems, you're well on the way to a solid, charming little platformer!
That all said, if you keep up what you're doing with the spritework and figure out the physics problems, you're well on the way to a solid, charming little platformer!