SAGE 2020 - Demo Super Mario: All-Star Attack!

Overview

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PREMISE

"Super Mario: All-Star Attack, previously known as Super Mario World: All-Star Edition,
is a team fangame project that blends all the fun of the classic Mario platformers into one whole new experience.
You can play as Mario, Luigi, Toad, Princess Peach, or Wario in an engaging quest to retrieve back the All-Star, a powerful object that belongs to the Sprixies, from Bowser and his minions.

Traverse and explore through ten whopping-huge worlds, from familiar places like Subcon and abandoned citadels, to obscure places like the Minus World!

During this process you can play your own music, swap graphics using the external skin system, and swap sounds from 16-bit to 8-bit, and even retrieve stamps and hidden music by getting a Crown rank in a stage!

With a revamped SMB3 style and dynamic physics, an engaging plot, and interesting levels, Super Mario: All-Star Attack is a phenomenal fan-made experience."

SCREENSHOTS

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(Please do not mind the "World 0" text found in the HUD, for that does not display the precise location of these levels.)

EXTRA DOWNLOADS
Modern Sonic Skin Patch

(Please note that this game is only compatible with Windows PC and Desktop. It has been tested on both Windows 8 and 10 PCs,
and have worked successfully. You will need at least 4GB RAM to run this game at a consistent 60FPS.)

OTHER
Place this banner in your signature if you support Super Mario: All-Star Attack!

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Media

Updates

VERSION 0.5.6 (SAGE 2020)

Donkey Kong has now returned to the scene as an easter egg! ... or at least until I
mentioned he was. Perhaps you can play as Donkey Kong on a select few levels.
Try hovering over a level panel, press your mapped L and R buttons
simultaneously, and see what happens!

PREVIOUS ITERATIONS

You can find the previous patches within the README file of SMASA - SAGE DEMO PART A.
Questions that are frequently asked, such as if the game has XBOX 360 Controller support (yes it does),
can be found within this file. Thank you for reading!​

Credits

Main Team

~CaMtEnDo~
Mikeystar
KCEXE
The Dark Warrior
King Hehehe (TPSN)
Musashi
Carbon (GamePixel)
KingGeoshi

Graphic Artists

Tomato
JDaster64
A.J. Nitro
Doc Melonhead
Vellidragon
Nitratez
Treeki
Kami
Mit
FPI
The IT
SuperArthurBros
Kopejo
Drshnaps
SquishyRex
Sednaiur
Valtteri
Shikaternia
Nemica
Whiterose Brian
Arima
Demon Warrior
FantasyXIX
A.J. Nitro
Sonik
Anikiti
Higsby
xlque
Reghrhre
Alex No.
Roberto zampari
FPI
KT
peter_ac
SSM
Elbow
LegendTony90
Chad
Frario
S.C.O.R.P.I.O.N.
Metal Gear Hunter
SuperFlorian12

Audio Designers / Rippers

Treeki
Trasher
AgentTer
Lu9
Valtteri
Vinnyvideo
Supernova / Saturn
Antonio Flowers
DJ Coco
Genogenesis
Jimmy52907
SNN135
Smithuser
IGotANewAccountOMG
HellJumper
The Legend of Renegade
A2MT Music Developers

Programmers / Engine Assistants

Jakeroo
Mors
DamizeanRYoshi
Judgespear and the MKFusion and SMFusion Team
Kami
Vinnyvideo
Hypernova / Saturn
UltLuigi
DarkBlueYoshi
smbmaster99
Shm31

Level Designers / Level Conceptualists

GoombaDave
SMB3Wizard
Goombaking
ToneXX
smbmaster99
UltLuigi
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Comments

How do I change the resolution? It's kinda hard to play the game when the window takes up a tenth of my screen.
 
This was really great up until that part of that first fortress that features the columns of platforms moving downward. It's been a while since I've played the first Super Mario Bros, but I'm pretty certain that in that game, you could jump up through those platforms. Here, you can't; they're always pushing characters down as they move down, and so i seems impossible to jump high enough to reach the next one. I don't know whether this is a glitch, an insanely difficult section, or a relatively simple section with a trick I'm not seeing, but I do know I'm stuck.
 

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