Yo thanks for taking the time to tell me this. I like the idea of putting hitstop on a successful grapple (kinda tried something like this for the grapple attack, but like, after you'd hit something so you had a moment to aim the next one), I'll probably mess around with that this week.
Controls for Cassie are a total crapshoot. I initially had her on a similar control scheme to Alpha, so she had to use the direction keys to aim and limiting that to 8 directions honestly just sucked, I could not get into it. On keyboard it's not a huge issue cause we have a mouse to work with, but on controller I find you need one hand on the aim stick at all times, which makes hitting A/B/X/Y quite annoying, moving jump to the shoulder buttons frees up space but it makes the punch awkward to use, and takes quite a bit of getting used to. When it clicks it clicks, but that can take a while, so I think I'm going to add some alternate controls schemes and let the player pick one out.
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Controls for Cassie are a total crapshoot. I initially had her on a similar control scheme to Alpha, so she had to use the direction keys to aim and limiting that to 8 directions honestly just sucked, I could not get into it. On keyboard it's not a huge issue cause we have a mouse to work with, but on controller I find you need one hand on the aim stick at all times, which makes hitting A/B/X/Y quite annoying, moving jump to the shoulder buttons frees up space but it makes the punch awkward to use, and takes quite a bit of getting used to. When it clicks it clicks, but that can take a while, so I think I'm going to add some alternate controls schemes and let the player pick one out.