Project Overview
Welcome to the SAGE booth for the first demo of Starbuster
Starbuster is a fast-paced action platformer, inspired by the likes of the Mega Man Zero series, with a focus on faster paced combat, exploration, and weapon customisation. Rocket around, slap things, grab weapons and build your arsenal. After all, while you can't solve every problem with excessive firepower, you can sure as hell solve most of them.
You take control of the experimental android Alpha, the latest weapon built by the ruthless Grey Imperium. This demo focuses on Alpha's escape from the enigmatic Laboratory 19, there's only a small army of Imperial security forces in the way, how bad could it possibly be? Defy your creators, and shoot your way to freedom. Will you succumb to the iron grip of the empire, or will you make it to the stars?
Updated 30/9/2019:
V1.3.2
-Fixed slowdown on stage boss
Updated 29/9/2019: V1.3
-Restored ability to use saber while charging gun
-Fixed issue with Line gun not damaging certain enemies
-Improved hit effects
-Added rudimentary hurt sound for Alpha (can't explain why this wasn't there to begin with)
V1.3.1
-Fixed issue with knife missile
-Am still idiot
Updated 28/9/2019: V1.2
-Slight gravity increase
-Slowed wallsliding
-Hangbar prompts
-Rolling attack now default aerial attack, no longer consumes meter
-Thunder kick no longer requires diagonal input
-Restored double jump after dash, after jumppad, ect.
-Enemy damage particles
-Saber/Gun adjustments
Starbuster is a fast-paced action platformer, inspired by the likes of the Mega Man Zero series, with a focus on faster paced combat, exploration, and weapon customisation. Rocket around, slap things, grab weapons and build your arsenal. After all, while you can't solve every problem with excessive firepower, you can sure as hell solve most of them.
You take control of the experimental android Alpha, the latest weapon built by the ruthless Grey Imperium. This demo focuses on Alpha's escape from the enigmatic Laboratory 19, there's only a small army of Imperial security forces in the way, how bad could it possibly be? Defy your creators, and shoot your way to freedom. Will you succumb to the iron grip of the empire, or will you make it to the stars?
Updated 30/9/2019:
V1.3.2
-Fixed slowdown on stage boss
Updated 29/9/2019: V1.3
-Restored ability to use saber while charging gun
-Fixed issue with Line gun not damaging certain enemies
-Improved hit effects
-Added rudimentary hurt sound for Alpha (can't explain why this wasn't there to begin with)
V1.3.1
-Fixed issue with knife missile
-Am still idiot
Updated 28/9/2019: V1.2
-Slight gravity increase
-Slowed wallsliding
-Hangbar prompts
-Rolling attack now default aerial attack, no longer consumes meter
-Thunder kick no longer requires diagonal input
-Restored double jump after dash, after jumppad, ect.
-Enemy damage particles
-Saber/Gun adjustments
Controls
(fully rebindable in-game)
Keyboard:
Arrow keys: Movement
Space: Jump
Left Shift: Dash
Z: Melee
X: Gun
X: Special
Controller (Xbox 360/one):
Left stick: Move
A: Jump
Left Shoulder: Dash
X: Melee
B: Gun
Y: Special
(fully rebindable in-game)
Keyboard:
Arrow keys: Movement
Space: Jump
Left Shift: Dash
Z: Melee
X: Gun
X: Special
Controller (Xbox 360/one):
Left stick: Move
A: Jump
Left Shoulder: Dash
X: Melee
B: Gun
Y: Special
Screenshots and media!





Bonus Content
Background:
Starbuster is set many, many thousands of years in the future. The second great galactic war is winding down, the Grey Imperium all but dominates the cosmos.
They've won the war, but they aren't going to stop yet. The empire has begun reviving the forbidden weapons from the last war, fearsome technologies deemed so unforgivable by the survivors that all knowledge was purged from the galaxy. In particular, the empire seeks to re-create starbusters, the legendary AI that planned and fought the closing battles of the first great war, ruthless machine gods who silenced countless civilisations with frightening efficiency. Starbusters were so feared, that the galaxy has used organic bio-computers for AI functions for centuries now, all to prevent their re-emergence.
It's taken the empire years of research, but they've finally produced a truly living AI. Unfortunately for them, it's not exactly obedient, and they've armed it to the teeth.
Extra abilities
Parrying:
Alpha can parry most attacks. Simply swing your sword right before a hit connects to parry it.
Yes you can parry the trains.
Rolling around, not quite at the speed of sound (rolling attack): (V1.2 specific)
Melee in the air, or Down + Melee while dashing. Consumes meter.
Thunder kick:
Down + Melee in the air. Useful for punting grunts off ledges.
Starbuster is set many, many thousands of years in the future. The second great galactic war is winding down, the Grey Imperium all but dominates the cosmos.
They've won the war, but they aren't going to stop yet. The empire has begun reviving the forbidden weapons from the last war, fearsome technologies deemed so unforgivable by the survivors that all knowledge was purged from the galaxy. In particular, the empire seeks to re-create starbusters, the legendary AI that planned and fought the closing battles of the first great war, ruthless machine gods who silenced countless civilisations with frightening efficiency. Starbusters were so feared, that the galaxy has used organic bio-computers for AI functions for centuries now, all to prevent their re-emergence.
It's taken the empire years of research, but they've finally produced a truly living AI. Unfortunately for them, it's not exactly obedient, and they've armed it to the teeth.
Extra abilities
Parrying:
Alpha can parry most attacks. Simply swing your sword right before a hit connects to parry it.
Yes you can parry the trains.
Rolling around, not quite at the speed of sound (rolling attack): (V1.2 specific)
Melee in the air, or Down + Melee while dashing. Consumes meter.
Thunder kick:
Down + Melee in the air. Useful for punting grunts off ledges.
Credits
Game:
Proto
Music by:
Alestance
Andy Robison "Progfox" (also check out Ihlo's prog metal masterpiece)
Leilani Wilson "Woofle" (you've heard her music, but did you know she's an author, it's like a book and an album)
Cover art:
Imp (absolute madlad putting up with my nonsense)
Special thanks to everyone who helped playtest
Proto
Music by:
Alestance
Andy Robison "Progfox" (also check out Ihlo's prog metal masterpiece)
Leilani Wilson "Woofle" (you've heard her music, but did you know she's an author, it's like a book and an album)
Cover art:
Imp (absolute madlad putting up with my nonsense)
Special thanks to everyone who helped playtest