I like a few others had to register just to make my thoughts about this amazing demo known. It's mind blowing that a team of four created such a fun and potential filled game.
The great draw about Sonic was always watching him run, jump, and roll around the world like it was a playground as he darts through loops and up walls, kind of like Sonic CDs opening. For once a Sonic game allows the player to do all of that - Building speed more and more by using the momentum from the environment is so rewarding in Sonic Utopia, with practice of the level layout you can get Sonic running at exhilarating speed! It really feels like infinite possibilities, Sonic can run up any wall and earn speed in many flexible yet rewarding ways and with enough creativity. The rolling mechanic is implemented so well - It's rewarding to find hills and slopes to roll down, and well balanced because it must be used with awareness to keep the speed going. The homing attack is great as well, requiring environmental awareness and timing to make the most of it - and mastery of using enemies to bounce off to sling Sonic in that direction with all his current speed is another great spirit of the classic titles that lives in this game. I've yet to play another Sonic game official or otherwise that expands on game mechanics that made Sonic so great, and allows the player to feel the most connected to Sonic and the world. I only wish I could find this fellow's Patreon because it's well deserved now that I've played for over 70 hours.
Also for players having camera control issues when starting the game for the first time with a dualshock controller; the issue is easily fixed by going to the input tab before launching the game. The issue has to do with what is set as default for the "View Horizontal" and "View Vertical" inputs. Click to change view horizontal to "Joystick 1, Axis 2" (Press left or right on right analog stick) and click to change view vertical to "Joystick 1, Axis 5" (Press up or down on right analog stick.) Hope this helps!
Made an account on this website just to praise this game.
Sonic Utopia, despite being 1 level in a test, is genuinely one of my favorite Sonic games ever made, fanmade or otherwise. This game is so incredibly good and holds so much potential. The controls are super smooth, the camera is excellent even if it takes a bit to get used to, the music while only being one song is one of if not my favorite rendition of Green Hill's iconic music, the level design is so much to go through time and time again, even though its only one level. This game is amazing, and I will never get tired of it. amazing job to the Utopia team!
THIS IS WHAT 3D SONIC SHOULD FEEL LIKE. The biggest problem I have with most 3d sonic games is that there's no sense of momentum. In the classic 2d games you had to build up your speed as you make your way through the level; you had to EARN it, and that's what made those games so satisfying. In most modern 3d Sonic games, you can just press a button and immediately reach top speed, which makes it feel cheap. But Sonic Utopia brings back that sense of momentum that has been absent in Sonic games for a long time. It's both amazing and sad that a free fan-made tech demo is more fun to play than a large majority of triple-a games.
However, I do have some criticisms. The game feels a bit too floaty. When you fall, you fall at a constant speed like a balloon. It would be better if Sonic picked up speed as he fell. This lack of downward acceleration makes smaller jumps very difficult because you always remain in the air longer than you expect.
Another thing is that Sonic is WAY too small. He should at least be as big as, if not bigger than the enemies. For reference, here's Sonic next to a badnick in Sonic The Hedgehog (1991) vs in Sonic Utopia
One more thing (and this is really nitpicking), I'm not a fan of Sonic's model in this game. I think it would look better if it was closer to his current design.
Despite these flaws, the game is an absolute blast to play. I give it a solid 4.5/5
For a demo that was released years ago, it is still enjoyable to play. I love the combination of Classic Sonic´s designs and open world of the Adventures games ( more likely Sonic Adventure 1). Hopefully we get a modern Sonic game with some similar mechanics and this fangame done.
The only thing I have to say is that in a future update, could you make this compatible with PlayStation controllers please? (Duelshock4)
(also, I'm on windows 10 and don't really know how to turn the camera all by myself, so I let the game do it. But I would really like to use a PlayStation controller as well. When I plugged it in, square was jump, X was peel out, R2 was pause, the joystick for moving worked but the camera kept spinning above Sonic's head. I could press L2 but that sends the camera spinning in the other way. Any help to enable the PlayStation controller to work will be greatly appreciated, Thanks :))