Oh my lord- the devs of this project has done something that Sonic Team has not been able to do for decades: they translated 2D gameplay into 3D gameplay! From the start, I just absolutely love the 90s kind of instruction manual in the game controls, its a great way to get a concept of the game without having to go through a tutorial stage(i mean yeah green hill is kind of like a tutorial stage, but the game doesnt really help you through it). The engine is amazing, when you need to do precision platforming, slow down a bit and you get a lot more control. AND OH BOY the rush of speed you get when you sucessfully roll down a slope is so amazing it reminds of the classics, but it feels more fluid. I feel like there are some thing that need to be tweaked, while the homing attack is really fun to use, its also a tad bit weird for Sonic to kind of thrust upwards to a Buzz Bomber while standing still in range, idk could be me, but I feel like it could use something more, maybe an animation or an effect idrk. I haven't even gotten to the visuals, but I love the SFX used for Sonic's Figure 8 Peel Out, it actually sounds like he's about to take off like a rocket and it's so COOL! The enemies are also so lively, and you do have to actually avoid some of the shots, I got hit like 2 times so yeah the enemies are somewhat of a threat, but I like the animations they do before shooting, as well the SFX; makes them so much more livelier. Overall, this is probably what the best transition from 2D Sonic to 3D Sonic will probably be as far as I'm aware. The engine itself is so fun to play, riding down slopes is awesome, I can't wait to see how the levels begin to accommodate for Sonic's playstyle rather than a sort of sandbox map.