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Sonic The Rise of The Death Egg (SAGE '21 Demo)

General Information

THE RISE OF THE DEATH EGG

Story: After the events of Sonic 3 & Knuckles, Dr. Eggman managed to get the pink Chaos Emerald and enhances it with his machine, his machine is destroyed, but the Emerald becomes one of the most powerful gems in the Earth, and Dr. Eggman uses it to power Death Egg. Meanwhile on Green Hill, Sonic and Tails notice that the Death Egg has risen from the mountains. They hop on the Tornado, and begin their adventure to stop Dr. Eggman.

Characters:

Sonic the Hedgehog
Sonic the Hedgehog is a 15 year old blue hedgehog who lives in no particular locale on the planet Earth, instead choosing to travel the world looking for fun and adventure wherever he goes.


Miles "Tails" Prower
Miles "Tails" Prower is an 8 year old, slightly chubby orange fox whose most recognizable trait is his twin tails. While he was originally teased for them, he has learned to appreciate and love his tails, especially since they have come in handy once joining Sonic the Hedgehog in defeating Dr. Eggman's plans time and time again.


Knuckles the Echidna

Knuckles the Echidna is a 16 year old red echidna who lives upon his ancestral home, Angel Island. He has a fierce loyalty to his homeland, and does whatever is in his power to protect it and the Master Emerald, the source of power that allows the island to float over the Earth.


Screenshots:
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Latest reviews

Bonus points for cutscenes - would have given it a 1 otherwise. The cutscenes are really funny and also quite charming. As for the game itself... I mean, I guess you tried? In the end, the stage's background lacks animation it's supposed to have, randomly becomes poorly ripped Angel Island background, the gimmicks don't even work correctly and the level is over in like 30 seconds - that's it, demo over. Come on.
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Comments

This is a solid start with a lot of thought given to presentation and a clever zone design... I don't remember seeing other people apply the Mecha Green Hill formula to other zones before, let alone Hill Top. The metally blue-green looks nice. What you don't have, though, is Sonic level design. This is a series of Sonic level elements separated by featureless long flat lines of floor. Even though this is a mecha zone, there's still room for the layout to feel more organic, with more curves, more branches, with more room for the player to explore and try things out.
 

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