Sonic Riders X

I'm not that good at constructing reviews on stuff, but this is probably my fav sonic fangame so ima do it.

Honestly, I had a fun time playing this, even if it was just a demo. Controls are smooth (Prob because I'm using an xbox controller) and animations look great on models. I could not find any glitches/bugs. If you somehow ignored the discord link above, join it, renders of chars n stuff are regularly posted on there. Try the demo, you won't be disappointed at all. Just one thing to add for the next build or sometime in the future. Giygas, add them crabs or the game's trash, reason for why is the picture

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Amazing proof of concept of a new and modernized version of Sonic Riders, which promises stage builders for the fans entertainment and more content ports from both zero gravity and the OG game.

Plays smoothly and responsively, very similar to the first game (maybe somewhat faster?) bringing analog based tricks back and the air meter with some tweaks and qof changes, like boost holding. As its only a demo is hard to describe what should be worked on and what should not, as its easy to step over irrelevant or known information, but these are the only main issues i had with this game:
- Side Jumping Ramps (Like the ones in metal city and Sand Ruins) can lead to weird undesirable angles rather than fixed jumps. specially notable when aiming to grind spots and flight rings.
- Frustum and Collision Culling in this game works very sloppily. The game thinks it should unload things that are still on camera view, creating flashing models coming in and out of existence, including some characteristics of the main characters and the scenario behind the camera, and worse when the camera is inside a non collision based object.

and that's pretty much it. everything looks and feels gorgeous. the basics look solid, lets see how far it reaches in content!
Man this sure did bring me back ... Good job, guys! Please take all the time you need on this project, health comes first, No matter what randos can say out in the internet!! Wish you the best in further development. Cya!
Please Update Metal City To Have The Automated Section Please
wow, a "remake" of sonic riders !? I wish it had multiplayer, I would love to have it.❤👌
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Sonicmegaman fan
Sonicmegaman fan
me too also could be interesting to put all stages of the sonic riders trilogy and add an mii creator since sonic riders zero gravity is from wii
I have known Beatz for many years, he has always done and is doing great things. This game has once again proved that fans can make VERY cool games! I would like such a game, but official.
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Giygas&Beatz
Pretty good besides some bugs here and there, can't wait to see this project finished.
I'd like to start by saying that just like the original, this is fantastic. The visuals are great and, on my mid-high PC at least, it ran really smooth, minus the occassional frame drop when loading a new track. In terms of gameplay and control, it's basically identical to the original Sonic Riders, with a couple of tweaks, mostly good but some less than others. With my prior Riders experience, I was able to jump in with hardly any adjustment necessary and play as I usually do.
All this being said, it's not without some issues. High value trick chains are easier to pull off due to high responsiveness, which is good, but I've also noticed it's very easy to fail a trick chain at the last millisecond by turning barely too soon. It's also very easy to cross the finish line and not have the lap count, due to clipping through the finish line's posts, but I'm chalking that one up to this being a very early build. Finally, the big one, I think the standard boost is just a little too weak for the air cost. I love the idea of being able to extend the boost by holding down the button, but the boost itself doesn't give enough speed to regularly justify using it over drift snaking. Maybe a slight buff to the speed or a reduction to the air cost could help it out a bit and make it more viable to use, but as it stands, I hardly used it.
I'm not really sure how to fix these things, I'm not a game designer, please take my critique with a grain of salt. As is, this is still a fantastic re-imagining of the source material and I'm looking forward to seeing it develop over time. Great work devs!
Sonic Riders, but as I remember it looking. This plays pretty damn well, and is almost spot on to the original. Couple of gripes being sometimes the collision of ramps made me slide off, but the game clipped me onto the ramp again which was a bit jank. I also wasn't able to consistently or at all, grind on rails. Graphics were pretty nice, but it's a little jarring being in PS2 era stages with modern lighting. Stuttering was extremely heavy at the beginning of a race, but smooths itself out after that. 80fps on average, but with everything cranked up it's around 40 and the stuttering is even worse! (This is on a GTX 1070 8GB)

I can't wait for this to get online, would be extremely fun.
AMAZING!
Sainic
Sainic
THIS IS JUST AWESOME