Project Overview
Sonic Islands is a (currently incredibly unpolished) attempt at creating a Sonic experience that merges the classic gameplay with elements from the Adventure and Boost games. Each Chaos Emerald provides a new ability to further expand Sonic's arsenal.
(As is probably obvious, this is the most I could finish before the deadline. I would have liked to have done more, but keep an eye out for updates.)
(As is probably obvious, this is the most I could finish before the deadline. I would have liked to have done more, but keep an eye out for updates.)
Screenshots and media!
Bonus Content
Controls
Jump - Space / A button
Curl - Left Shift / LB
CameraRecenter - Left Alt / Right Stick Button
Jump - Space / A button
Curl - Left Shift / LB
CameraRecenter - Left Alt / Right Stick Button
Credits
Gameplay development by Steve Taylor
Sonic Model and Animations by LakeFeperd (from HedgePhysics)
Skybox from TL Multimedia (UnityStore)
Wireframe Shader by jokix (UnityStore)
Sonic Model and Animations by LakeFeperd (from HedgePhysics)
Skybox from TL Multimedia (UnityStore)
Wireframe Shader by jokix (UnityStore)
Grab the blue chaos emerald and try hitting the RB button (right click) again