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SAGE 2022 - Complete Sonic and the Fallen Star

Overview



Sonic and the Fallen Star is a 2D classic Sonic game featuring : 9 zones, in-game cutscenes, and an original soundtrack. Play as either Sonic or Tails to take down Dr. Robotnik's evil plans and gather the pieces of the Mystic Star.

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Sonic the Hedgehog
-Drop Dash ( Press A while in the air )
-Super Peelout ( Press A while holding UP )


Miles "Tails" Prower
-Flight (Press A while in the air )
-Flight Cancel ( Press B while flying )

Both characters can curl up after bouncing on a spring ( Press A while in the air )


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Time Attack Mode
Time Attack has been added, blast through the stages and beat your times.
( And a little extra if you beat the game with all the Chaos Emeralds )

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Choose between 2 OSTs
Pick tracks from both Hollie's and Hi.'s OSTs to be played in the game. Can be accessed in the Sound Test.

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Media

Check out the game's website :
https://stardropsmh.github.io/sonic-and-the-fallen-star/

Listen to the Soundtrack :

Credits

-Game by-
StarDrop

-Music-
Hollie Taylor
Misty
Hi.

-Spriting Help-
Vgf88

Built on CORE Framework + using Clickteam Fusion 2.5

Full credits can be found inside the game.​

Latest reviews

Honestly, this is probably one of the best fan games I've played in awhile. This will go down with the greats!
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YxnniSFGHQ
what is the PC Controls ?
best fan game i've seen yet to come out this year. graphics (oh gosh the graphics, beautiful), MUSIC, and physics are a solid A+!!!
however i've noticed some little, VERY tiny flaws. they didnt ruin my fun, but i figure mentioning them here is fine.

sometimes my hitbox can be a bit jarring: i unintentionally jump over an enemy and yet it gets hit, or i didnt even try to hit it, but it still gets hit. the distance between me and said enemy is, give or take, one short hop away? i always feel like "was that alright? am i allowed to get that?"

Sonic is amazing to play as, his sprites were complete, didnt see any mistake in his physics, animation was smooth af, he's *chef kiss* perfection .

Tails was great too, he is so cute. in terms of sprites, however, he was lacking in a few: in the special stages he didnt have a lose animation; his jump or "roll into a ball" animation lacked his two tails (what happened to your tails, Tails), tho i feel like that was intentional. when transitioning to a boss fight he doesnt have an animation like sonic does (shows no reaction to the Tropical Tracks train or the Raspberry River submarine). but his swimming animation made me overdose on serotonin (i will now die in peace).

Tails also managed to break some of the boss fight mechanics (looking at Tropical Tracks Act 2, here. why jump on the crates with springs when you can just fly your way up). clearly, there was an intended way of getting through the boss fight, but when you play as Tails its really just like "but what if i didnt". but no worries, its not a unusual slip with 2d classic sonic games. i can tell the stages were mainly built based for sonic's gameplay, it can be felt when going up very high or steep slopes- if you lose that speed as Tails, then its gonna be a slow ride. of course, you can fly, but even thats a hit or miss; Tails can get exhausted before you manage to land on the top.

level designs are a 9/10. i just felt that the zig-zag pattern can ruin your sense of speed, also i got scammed multiple times when speeding through the level only to come across a spring on the wall that bounces me back making me lose all my momentum LOLLL. and i believe that the "cant tell between whats the stage and whats the background" issue has been mentioned multiple times, so thats that. boss fights? a solid 8/10, some were too easy, others complicated, and a few were "being able to hit me comes to those who wait". special stages were easy until act 6 and 7.

despite all i said, the good far outweighs the bad in this game. 100% would recommend playing it, this is such a treat. huge thanks to the team that developed this, you guys are a godsend.
This game oozes with love and charme! I was already impressed by the self made character sprites, but gameplay and level design feels really great too. Kinda takes me back when I played Mania for the first time. Had the same kinda joy :D

Comments

Aweeesome! I hope you guys can try making a Android port since i am full of Android stuff
 
Great game overall! Because critique is easy to give, here's some!

-Bubble blossom zone boss mechanics were weak.
-Special rings stages exits are dead ends, in which you are situated to backtrack every time to exit the area. It's sometimes a bit confusing.
-Impact sounds on bosses are faded by other background sounds and/or music + sometimes are absent it seems????
-Background elements are sometimes confusing with main foreground elements (jumping on object by instinct thinking you could land on it, but it turns out that they were actually just background)
-Difficulty scatters between bosses randomly, in which some bosses are way too easy or most of the time invulnerable.
-Related to above: Boss vulnerabilities are inconsistent. Maybe reward skill play to damage bosses?

Oh and btw, physics were perfect!
 
Fun game to play, and the dev has consistently supported it even though there was no obligation. Well done to everyone involved! Impressive.
 
this game is 2 rare things, a finished sonic fangame, and a polished sonic fangame

there's plenty of minor gripes that could be made, but that's true of any 2d sonic game

this game is sure a certified sonic fangame classic, I love replaying it on PC and the only thing I think needs to happen is for it to become playable on all devices
 
It's really neat how all(?) the level graphics have little star motifs in them here and there, and it's interesting seeing level art that all feels a little more zoomed in, for lack of a better word, than traditional sonic art. Everything looks just a little bit bigger compared to Sonic than usual, and it's a nice consistent choice that really gives this game character. The art does have the trouble that the background parallax layers and the ground often use very similar colors, making things hard to parse/navigate, but a few more passes with a palette editor should fix that and then the rest of the cool art choices can shine without problem. And there are some cool level themes in here to be sure, the raspberry river and the sonic-themed city were standouts, and other zones had cool things like those very Mania-esque rollercoasters toward the end.

The gameplay is similar to the real games but not the same.... in particular, badniks seem very rare for most of the zones, and every single act seems to have multiple long almost-automated sections of running at top speeds through loops and springs. It makes for a more relaxed experience on some level, I guess, but also it's a bit much? Sometimes I just want to play the game for a little bit before being thrown into another spring. It's pretty okay. It's nice to just hang out with Sonic and run around sometimes. The train boss in particular was nice and memorable, and I liked how much the poles you hang from got used in the final zone.
 
The game is pretty neat.
The music is amazing, I just don't have words to describe it.
I liked how the fire and thunder shields have new abilities different than the original ones from S3K. Special Stages are pretty challenging and the level themes are great.

However, I couldn't get past the 3rd zone since the game was detected by my antivirus for some reason I cannot understand (???).

Without counting this minor issue, the game's definitely a 10/10.
Congratulations to everyone involved on this project!
 
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Item information

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StarDrop
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