A Slippery but Exciting Experience
Out-Class Hunter shines with polish and it's getting better with every iteration! The controls (at the moment) don't give the player enough air steering to land onto teeny tiny platforms, but when you reach high speeds and rip through areas that are better tuned for the controls (i.e. second half of the 2nd level) the game transcends into an experience rivaled by the likes of Freedom Planet and SRB2.
I think the jump could use just a but of a boost; I find myself feeling like I don't quite reach the right height to land onto platforms even just a tiny bit above me, or at least it feels like I don't get myself to the right height fast enough. Also, not being able to look down almost at all makes it a bit hard to see what's going on below. The levels are a bit on the short side, but I really like how there's multiple paths you can take!
Excited to see this game shift into the next gear and become even better. I'm really impressed with what's here, it just needs a few more adjustments needed, that's all!
Out-Class Hunter shines with polish and it's getting better with every iteration! The controls (at the moment) don't give the player enough air steering to land onto teeny tiny platforms, but when you reach high speeds and rip through areas that are better tuned for the controls (i.e. second half of the 2nd level) the game transcends into an experience rivaled by the likes of Freedom Planet and SRB2.
I think the jump could use just a but of a boost; I find myself feeling like I don't quite reach the right height to land onto platforms even just a tiny bit above me, or at least it feels like I don't get myself to the right height fast enough. Also, not being able to look down almost at all makes it a bit hard to see what's going on below. The levels are a bit on the short side, but I really like how there's multiple paths you can take!
Excited to see this game shift into the next gear and become even better. I'm really impressed with what's here, it just needs a few more adjustments needed, that's all!
Also she is thinking in her head in the beginning cutscene not talking out loud. However in other cutscenes we are planning to add better feedback for who is talking.
Keep an eye on twitter or our discord for more details. We're already working on many changes and improvements!