Clickteam Fusion Not so Simple Sonic Advance Worlds

Overview

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This is a base engine available for anyone to use to create their own Sonic Advance style game in Clickteam Fusion 2.5.

What originally started as a revival of my original sonic fangame I attempted to do before Sonic Alpha inspired by Alexandre Martins's Neo Sonic Universe became a Sonic Advance Framework for Clickteam Fusion and it's finally done! It is a modified version of Not so Simple Sonic Worlds by LakeFeperd (and the same knowledge applied to it can be applied here because it is literally the same framework just "Sonic Advance-ified".)

Within the Download is the source code
(Now works with Standard Fusion 2.5)
and an example game built into an exe (Your PC might accuse it of it being a virus but I assure you this is not a virus.)

To turn Super Sonic press the "Select" button and you should hear a ring sfx and recieve 50 Rings if you haven't gotten that amount already. As long as you have 50 Rings after doing that jump and press "X" while in mid-air to transform.

I have included within the download all of my extensions which include everything you need to open the file.

Update Log v1.1:

  • Sign Post now works like original Advance Thanks to Yonatankr
  • Works in Standard Fusion 2.5
  • Fixed falling off Loops although it still might happen but not as often
  • Adjust Sonic's Air-Dash to be quicker
Update Log v1.2:

  • Partner Tails' skin is now checked to "follow the frame"(Previously it was unchecked before due to a bug where the skin would disappear while looping past the goal but that bug has now been fixed.)
  • Permanently fixed a bug (caused by sensor adjustment code) that was causing the player to fall off while running or spin dashing mid-loop.
  • Added Loop Tunnel Gimmick Sprite as well as the collision now attached to it by code like all of the other gimmicks.
  • Tunnel code has been updated.
  • "?" Monitor Rings have now been added.
  • Characters now have proper skidding animation and blink in their idle animation lol.
  • Characters no longer move nor can do any action during the level ending sequence.
  • Knuckles can now look up while floating across the surface of water.
  • Knuckles doesn't clip through walls while gliding at the bottom edge of collision anymore.
  • Tails flight has been adjusted.
  • Corkscrew animation sprites for all characters have adjusted to match the original game properly.
  • Camera now pans when player spin dash above max speed like in the original game.
  • Fixed walking animation resetting while pressing the arrow keys.
  • Added missing hurt animation frame for sonic, tails & knuckles.
  • Camera, Background, Signpost, and Capsule has been adjusted to be more accurate to the original.
  • Partner Ai has been slightly updated.
  • Partner Ai can now use their action attack.
  • Fixed Camera on Capsule.
  • Added option to enable Super music in the code (Turned on by default.)
  • "Prevent Tails Respond" is now a qualifier instead of an object so you can use it for on anything you want.
  • Created a Looping Sound System within the Not so Simple Sonic Worlds sound engine so now you can loop music seamlessly instead of having to use two tracks (one for intro and the other for the loop.)
  • Various other adjustments & bugfixes.
Update Log v1.2.1:
  • Slight Camera Adjustments
  • Fixed Enemy Collision Code (should fix previous performance issues that was causing slowdown.)
  • Removed SAGE 2020 Anniversary intro as that has long since been over lol.
Update Log v1.2.2:
  • Ported Key Mapping from Sonic Worlds Delta but I modified the control scheme to be in the style of the GBA.
  • Fixed Crabmeat Badnik Animation hotspot.
  • Fixed Crabmeat bug where it sometimes floats to the top of platform it's under.
  • Slightly adjusted Screen Resolution (now it's 284x160 as opposed to 285x160 for proper 16:9 Resolution) and fixed Screen Resize code (Now it resizes accurately with no irregular stretched out pixels).
  • Added Vsync to options.
  • Added to options choice to pick between Aspect Ratio [3:2](240x160 Original GBA Aspect Ratio) and [16:9](284x160 Custom Widescreen Aspect Ratio I developed which is set on by default).
  • Hud layout has been slightly adjusted.
  • Characters can now use actions while looking up or crouching down.
  • Title Card Zone and Character Victory names scrolling has been redone.
  • Pause system has been entirely reworked along with majority of the engine code being tweaked for it (Users can now choose between Sonic Advance Style Pause [Pause & Unpause only] & Sonic Advance 2 Style Pause [Able to exit the level while Pausing]) in the engine.
  • Fixed Player not turning properly while still.
  • Fix Knuckles not being able to jump after landing on ground during swimming.
  • Fixed Super Peel-Out (While unused you can enable it inside the engine if you like).
  • Other various tweaks & bugfixes.
Update Log v1.2.2(Hotfix):
  • Fixed camera not panning back up while crouching down and spindashing.
  • Fixed Amy hammer sound playing multiple times at once.
  • Fixed Player Idle animation not resetting upon re-entering the level.
  • Fixed Player from jumping as soon as the title card ends.
  • Fixed Checkpoint not resetting upon re-entering the level.
  • Checkpoints now function like they do in Sonic Advance.
  • Fixed Score not resetting when leaving the level.
  • Fixed Skidding animation resetting after unpausing.
  • Fixed Player sometimes falling off rails when jumping on them.
  • Minor bugfixes.
Aspect Ratio.png



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NOT SO SIMPLE ADVANCE  LOGO.png

Credits

Game and logo created by Ice
Programming: Ice
Some Additional Programming: Nihil, Yonatankr, Spindash12
Support: Spitfya
Original framework: Not so Simple Sonic Worlds by LakeFeperd
NSS Partner System: Ice, lighto, Carlos Ushiromiya and Rifty.
Bug Testing and fixing: Ice
Various Sprites: Spriter Resources and many ripped by Ice
Special Thanks: Spitfya, Nihil, Yonatankr, Spindash12, SpookyGuga, RAGGY, and Dark

Comments

Hey man i can use the free version of Clickteam fusion or i need the payed version? because i like the sonic advance stlye and i will like to make "my" own sonic advance game :)
 
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Hey man i can use the free version of Clickteam fusion or i need the payed version? because i like the sonic advance stlye and i will like to make "my" own sonic advance game :)
sorry man you have to have a payed copy of clickteam fusion to use this.
 
I had an "File Error!" message in Clickteam Fusion Developer 2.5+ version of aug 2020
Did you update your clickteam fusion? Because I can open this in Fusion 2.5 or 2.5+ without any problems. Also could you be more specific with the "File Error!" because as I stated before if you're going to use this framework in 2.5+ it uses a shader that has not been officially ported to Direct 11(which Fusion 2.5+ users can use) and in order to obtain it you must join the official clickteam fusion discord and ask for it.

Also I do not have Clickteam Fusion 2.5+ Developer but it should be able to open up standard Fusion 2.5 mfa.
 
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I can't get it to run at full speed. If you saw my comment from yesterday on the Advance 2 version's page, then basically this is the same issue i was having with that. Except this time redownloading didn't fix anything.
 
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I can't get it to run at full speed. If you saw my comment from yesterday on the Advance 2 version's page, then basically this is the same issue i was having with that. Except this time redownloading didn't fix anything.
Sorry to hear that. I'm not sure why as it runs full speed for me.
EDIT: wait a second! If you used the google drive link how do you even download this? I accidentally put it in the trash in my google drive! My bad. I just restored it try to redownload and see if it works. If not don't worry about this message. I forgot I had a mediafile upload as well. I uploaded the file itself onto the site here just to be safe also. @CreativeCult
 
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Question for all that can answer - bad question too, mind you: How do I get the player to the next level? I added the next Zone to the Test Zone in the Storyboard Editor and in the Event List Editor, under "Next Stage to go to" i replaced Jump to frame "New Hedgland Logo" with Jump to frame "Test 2"

I'm not sure what I did wrong, so far, if I replace the frame with anything other than the New Hedgeland frame, it crashes the game. I thought the problem was something in the Test 2 frame (which is just a copied and pasted Test Zone with some edited images and backdrops).
I can't figure out what I've done wrong. I'll attach the .mfa if anyone is willing to help.
 
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Question for all that can answer - bad question too, mind you: How do I get the player to the next level? I added the next Zone to the Test Zone in the Storyboard Editor and in the Event List Editor, under "Next Stage to go to" i replaced Jump to frame "New Hedgland Logo" with Jump to frame "Test 2"

I'm not sure what I did wrong, so far, if I replace the frame with anything other than the New Hedgeland frame, it crashes the game. I thought the problem was something in the Test 2 frame (which is just a copied and pasted Test Zone with some edited images and backdrops).
I can't figure out what I've done wrong. I'll attach the .mfa if anyone is willing to help.
Have you tried change the frame with something else than back to "Test 2" to see if it works? Strangely enough it worked fine for me. Do you have a discord? I can send you an invite and we could talk it out there or you can join the clickteam official discord and ask for help there as well.

Also setting "Jump to next frame" should solve the issue because "Test2" is right after it.
 
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Have you tried change the frame with something else than back to "Test 2" to see if it works? Strangely enough it worked fine for me. Do you have a discord? I can send you an invite and we could talk it out there or you can join the clickteam official discord and ask for help there as well.

Also setting "Jump to next frame" should solve the issue because "Test2" is right after it.
It took a few times, but what you suggested worked! I'm glad i was persistent - Thanks!
 
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Just wanted to let you know that a new update is out! (Probably my last one too as my next step is to finish Not so Simple Sonic Advance 2 Worlds.)
 
Where is the download link? Sorry, I'm new here, is this works like that? If so, where can I find the way to download your sonic advance fan game
 
Hey man i can use the free version of Clickteam fusion or i need the payed version? because i like the sonic advance stlye and i will like to make "my" own sonic advance game :)
ihave full version i can send you this is my discord hosein gamer#2329
 
Thanks man. I checked it and my expectations where more than right. I appreciate your work👊
Anytime 👊 By the way I'm going to release one last update (I mean it this time it will be my very last!....I hope.) in the next coming days (who knows it might even come out tomorrow because I've already finished it I'm just taking my time with polishment because frequently updating is a pain) which will include the control mapping from Sonic Worlds Delta which I ported back into Not so Simple Sonic Worlds but of course it's been modified to be gba style and an option to select between the widescreen resolution or the original gba resolution so stay tuned!

ihave full version i can send you this is my discord hosein gamer#2329
I'm sorry bro I left discord and I don't know when I will be going back. Is there something you need help with?
 
Apologies for the long wait but it's finally done! My last update, truly my magnum opus! Enjoy!
 

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