SAGE 2021 - Demo MiKe Adventures: 'Round The World Demo

Overview

The game is currently Windows only! New version also for web browsers and android devices coming soon!

Random gameplay of platforming sections in 'Round The World.






"Welcome to the WonderWorld! A place where anyone can have fun, provided they have a ticket.
Can you show me your ticket please?"
-Axolotl TV 📺






MiKe Adventures: 'Round The World is a multiple-genre game where you visit an amusement park lead by the Axolotl Central staff, the people behind the park on a floating island.
MiKe, the protagonist, is curious about this park and decides to visit it, however, since he doesn't have a ticket, the giant, floating Axolotl TV doesn't let him visit the park unless he recovers 30 lost tickets from other people all 'round the world.


Screenshot of tutorial level Adventure Feeling.

Starting development in 2011, this game has been through lots of development phases, one of the more infamous being 2018's project MA. This game is however a massive change and improvement over the original 2018 demo and the further 2019 and 2020 betas.

- CHANGELOG -
- [Platforming] Upgraded movement system
- Exploring segments added
- [Platforming] Adventure Feeling level added
- [Platforming] Bliss level added
- [Exploring] Part of the Axolotl Central Park added as a hub world
- Added cutscenes and dialog
- Massive graphical overhaul (animations, backgrounds and foregrounds, character design, art, interactables...)
- Massive change mechanically
- Massive change level-design-wise
- Different soundtrack

Screenshot of platforming level Bliss.


Base Controls:

(Setup Screen) Mouse - Interact
Arrow Keys - Move
X - Jump (also in mid-air, not a double jump tho)
C - Crouch
S - Dash












Extra Controls:

F1: View FPS
F2: Update visual effects
F3: Toggle between resolutions
F4: Toggle fullscreen


13633

Updates

Update 0.SAGE2021.2/0.3.2 is coming soon!

Included in this update you'll see:

- Cutscene where the demo would previously end
- New Hub World: Axolotl Central Park
> Including new gameplay, NPCs, lore and more!
- New Platforming Level: Bliss
- More Easter Eggs
- Android and Web versions
- Bug fixes

If you want to test any of these features early, you can also play alpha0.3 here: https://philracoindie.itch.io/alpha-mkartw

Game Completion/Implementation

10%
Overall

43%
Gameplay
7%
Content
6%
Story and Lore
9%
Soundtrack/Audio
25%
Graphics
2%
Easter Eggs/Secrets/Replayability

Comments

A decent start so far, but I'd like to give two recommendations:

1) Put all the action keys on the same row. So for example instead of X for jump and S for dash, maybe Z is the default dash key. This might just be me, but having them on two separate vertical rows feels a bit cumbersome.

2) I'm not sure having the run button also function as the charge button for a dash attack that flings you forward when you release it is the best idea, especially in a game with more Mario-esque stage design.

Really it's too short to say much of anything for certain, but the gameplay isn't broken or anything, and I really like the music and atmosphere you have so far.
 
A decent start so far, but I'd like to give two recommendations:

1) Put all the action keys on the same row. So for example instead of X for jump and S for dash, maybe Z is the default dash key. This might just be me, but having them on two separate vertical rows feels a bit cumbersome.

2) I'm not sure having the run button also function as the charge button for a dash attack that flings you forward when you release it is the best idea, especially in a game with more Mario-esque stage design.

Really it's too short to say much of anything for certain, but the gameplay isn't broken or anything, and I really like the music and atmosphere you have so far.
Thanks a lot for the comment! I'll definitely keeps this in mind for future development :)
 

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