SAGE 2020 - Demo JohnGagz(TBA) Alpha/Pre-Beta SAGE 2020

Overview

WARNING: THIS GAME WILL MIGHT BE EASY TO HARD, JUST DO PRACTICE FIRST(IN FINAL GAME)
Mircosoft Windows ver. only, I will release Mac version if possible.
Choose .zip or .rar(.zip is a best one)



JohnGagz is a game with various mixed play styles inspired by Sonic, Mario, Marble Blast, Marble Madness, Hoggy, Hamsterball, Tohou Project, Bejeweled, and Crash Bandicoot, for expert gamers. Whatever difficulty level you want to practice at, ranging from easy to extremely difficult, you'll find the kind of challenge you're looking for here. Over 80+ levels, 10 bonus levels, and 4 playable characters: JohnGagz, Juddie, Jackman, and Bohel!

SECOND RELEASE UPDATE IS HIGHLIGHTED TO RED.




The component city besides Davao or Cotabato in Philippines with both Filipinos and Americans are citizens with peaceful, look like Philippine/USA city style, and that doesn't exist your dimension/universe is called "Tiklap Rikano".

Then now JohnGagz, Juddie, Jackman, Bohel, Daisy, and Thunder will stop Francis Gravy from turning annoying horror city.

Humans, Anthropomorphic, and Talking/Non-Talking Animals exist in JohnGagz universe.

Krottaniks a.k.a Krottaloids are fictional creatures in Philippines like JohnGagz is a krottanik.

They will have hidden lores, incidents, and etc. ...


You just help their missions(Camusi, Fist, Jimmy, Stacley, Commander Solider Guy(W.I.P name), Furry Parrot Guy Sign(W.I.P name), and Witch Girl Store(W.I.P name)) to get Magical Thing(W.I.P name) to unlock Gravy's Cursed Forcefield.(but, NOT IN ALPHA/SAGE 2020)







Q1: Is JohnGagz will be coming mobile devices?
A1: The mobile port will be includes in SECOND UPDATE, kids and teens using trendy things like social media, live cam at Instagram, Tiktok, playing MB(Mobile Legends), playing Voodoo and Playgendary games. This is why Mobile Legends is popular than LOL it was because many trendy people focus the ad and download MB, that's how promotion game to get popular works.
JohnGagz Mobile port will have
touch controls SLIDE and BUTTON controls, SLIDE is walking movement, and BUTTONS are button controls(like Jump, Ability, and Use Power-Up). If you hate touch controls, It will have external/bluetooth controller support. So trendy people will play JG Mobile port than playing MB if interested. Also JG Mobile port is a pocket-size game for traveling, during earthquake, and after outdoor sport.

Q2: This game will inspired by FP and STJ?
A2: No. JohnGagz is inspired by Hoggy(Hoggy is a puzzle gravity-fliping game), Marble Blast, Bejeweled, Hamsterball, Marble Madness, and I said it at "What is JohnGagz". I will play FP and STJ after developing JG1.

Q3: Is JohnGagz will might be an Adult Game?
A3: Of course, It's PG-13, E10 or Teen as possible. JohnGagz story is inspired by The Flintstones, The Simpsons, Spongebob Squarepants, Regular Show, and Sonic. Also DON'T WORRY JohnGagz is for kids, teens, and adults.

Q4: Where is a release date? You said it's delayed to 2019, 2020, or 2021.

A4: Unfortunately, It was computer's power problem at last ago, I will tell you an release date when is adding features are finished because it was delayed again to TBA(To Be Announced)

Q5: Is JohnGagz is a next to Super Smash Melee, Marble Blast Games, and Hamsterball?
A5: Yes, It will have my hidden
techniques for sure.

Q6: Is JohnGagz will be coming at consoles like Switch, PS5, and XSX?
A6: Only Switch port will have possible as budget and includes SECOND UPDATE, PS5 and XSX will have future releases after going road to building company because I'm in a homemade company.

Q7: Why Sliobs are annoying enemy?
A7: Yes, because they are annoying enemies that waste your time.

Q8: Why JohnGagz's voice is awful.
A8: In short, It was because of poor
microphone recording, We will buy the new high quality mircophone for possible as budget.

Q9: Why JohnGagz Menu Music is a placeholder?
A9: In short, Yes because it just a placeholder, JohnGagz Theme will keep the music sheet, and JG Composers are late.

Q10: Is JohnGagz will have humans in universe?
A10: Yes, find the word "Story" at this page and read full "Story"'s description.

Q11: JohnGagz is an fan game?
A11: No, JohnGagz is a original indie game. Read "What is JohnGagz?"'s description.

Q12: JohnGagz is TJPTHA?(The Jean-Pierre the Human Animal)
A12: Yes but, The JG story has been changed and TJPTHA was originally going to be Sonic fangame.
The reason I changed JohnGagz's name at 2016 it was because of real name( and I'm Jean Pierre Alpasan at Facebook).
If you are Facebook Sonic user when you saw and friend me in 2014, I'm glad you to revisit the TJPTHA in 2020, and I'm sorry to annoy and tagging you for forcing joining JP website team because I was very dumb when I was 11.


SUBMIT YOUR QUESTIONS ON THE COMMENTS BELOW.

NOTE: Other modes are not available in Alpha/Pre-Beta, Play ADVENTURE mode instead.

Media

PREVIEW:
CLICK YOUTUBE LINK

SCREENSHOTS:

Updates

UPDATES:
Alpha/Pre-Beta Features 1.0.0:
- Added Sliobs
- Added DinoSpring
- Added MineBomb inside Boxie
- Added RocketDirect item
- Added TowardSpring item
- Added Shieldfield item
- Added ClockPause item
- Added 4 powerups inside Boxies
- Added Shockforce inside Boxie
- Added Mahcaw Coffee item
- Added CocoNote
- Added AirPistol
- Added more animations
- Changed Battycracker's animation
- Changed Player's walking animation(speed)
- Added Player's peelout animation
- Added Game Over Screen
- Added Try Again Screen
- Added Time Up Screen
- Added Player's peelout animation
- Added more sounds
- Changed UI style
- Added CocoNote Missions
- Added Stoptimer
- Added Timeleft
- Added Ready, Set, Go like Mario Kart
- Added Dialog Message
- Added Triggers
- Changed Player's behavior
- Those behaviors from JohnGagzProject are returned and added(Air Move and Gap Jumps)
- Added new tiles
- Changed Garnelvere's background art
- Changed Garnelvere's tileset art
- Added Garnelvere's props
- Fixed bugs
- And more things are added or changed

Credits

My first oc character turned beginner-expert of the game.
Credits
Made with Unity

Created, Artist/Art Design, Developer by:
JP Alpasan

Developer:
JP Alpasan!

Level Editor:
JP Alpasan!!

Sounds:
JP Alpasan!!!,
Google,
and Youtube Searches.

Composer:
JP Alpasan!!!! - MagnumAlpasan Jingle,
ThePinkBunnyEmpire - Grotto Theme(JohnGagz OST),
and Ser Jomz(PLACEHOLDER) - JohnGagz Theme(Katakataka)

Cast:
JP Alpasan!!!!! - JohnGagz/Jamekin Grizales

Code Inspired by:
Inscope Studios,
GucioDevs,
Jonas Tyroller,
and other Game Developer's Tutorials.

JOIN IN DISCORD FOR DEVELOPMENT NEWS:
https://discord.gg/VhFzr4F

FOLLOW AT TWITTER FOR OFFICIAL NEWS:

https://twitter.com/JohnGagz

Latest reviews

The art design of this game is quite great, it's very colorful and nice. Can't say the same about the controls, level design, voice acting. As someone else said, it's difficult to control your character, difficult to tell what's a platform or not, and the voice acting, while not the worst thing, it could be improved on as well. What you have here is something promising, just need to iron out those issues, but do voice acting as the last thing since it's not really necessary at the moment.
MagnumAlpasan
MagnumAlpasan
Thanks for your rating, the controls is for hardcore or casual players with using my hidden techniques but, you can talk NPCs to teach you about my hidden techniques.

Comments

I found this one a little clunky. The forward momentum was a bit much, especially since it's so hard to stop, and it's quite difficult to tell what platforms are solid and which are semisolid. The 2019 version was easier to understand, for that reason. I think it'd suit this game better to focus on the platforming and worry about voice acting and story later.
 

Item information

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MagnumAlpasan
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Last update
Rating
4.00 star(s) 1 ratings

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