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Hyper's Quest 2 SAGE (HQ2 August 2018 Demo)

Project Overview

IMPORTANT NOTICE: Before playing the game, PLEASE read the readme file. It has vital info on how to play the game properly, as well as tips and tricks on things the game itself doesn't explicitly state. This will be fixed in the future, by the grace of God.
Thank you, and enjoy the ride!

The Tube-iverse is in Peril, and it's up to YOU to save it!
The Quest is on!

Demo Includes:
-6 zones
-2 boss fights
-Fully animated cutscenes
-3 playable characters
And more!

Screenshots and media!

Credits

Lead Developer: HyperSF
Programmers: HyperSF, PM13
Music Team: HyperSF, Trevin Hughes, TheRealNebulord, Cosmo Buggi
Sprite Artists: HyperSF
Cutscene Animation: HyperSF
Featured SonicTubers: Cobanermani456, Knight of the Wind, SPD64, Shadow759, Miss Shadow

Latest reviews

This game is overall creative, honest and heartfelt. Hyper has some interesting abilities that I think could end up benefitting for more difficult boss fights, or at least more health. Gimmicks also work, but there is a lack of them in the stages to be honest.
Most problems I have is that it is obviously a very amateur game, with tile stitching problems, tile dimensions and art style, the second stage doesn't have a scrolling background, an abnormal abundance of bottomless pits for a sonic game, etc, but that's all fine considering where it seems to be coming from. The bosses were overall easy as well, and messy is the word I'd use to describe them most.
It would also be best if the homing attack homed in on springs and monitors as well.
This game is fun to play but it isn't exactly fun to look at most times, in conclusion
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HyperSonic Fan
Thanks for your feedback
I'll do my best to work on these things

This fan-game was surprisingly good from what I had played so far at SAGE 2018. This had nice physics for being on GameMaker. (Nothing wrong with that.) It had an okay story. A Sonic story is really just, "Hey -insert person here- did something bad. Sonic stop him." It was just enough detail to understand what was going on and why you were there. The music was good. The level design is really cool, I really liked where that first red ring is, and it has nice art. How you incorporated somethings from Sonic 2 for SMS and GG was really nice. Keep going, this has potential. EDIT: I forgot to mention the OC character, which had these 80s style glasses, that looked just like a recolor with some minor variations but nothing that is major.
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HyperSonic Fan
Thanks for you feedback ^^
Comments like these make this project feel more worthwile
I love how the stages seem to take inspiration from many of both the 8-bit and 16-bit Sonic games. I also loved the new moves implemented in the game.
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HyperSonic Fan
I'm very glad. Thank you for playing the demo. ^^
There are many things that will be different in the future, so stay tuned.

Comments

you put together some pretty cool abilities in this game, this was fun to play :)
I'm glad you liked it ^^
Keep in mind, however, that there are still a few things that need fixing (e.g; the bosses, I currently have no idea how to fix those, but I'll keep trying)
 
Personally, I don't think this game turned out as well as I thought it would.

I appreciate all of your nice comments and reviews, really I do! But I feel unsatisfied with this game. There were glitches, the gameplay sucked, there was significant slowdown in one of the levels that I didn't bother to fix, and the main character is the biggest problem out of anything! The game's only saving grace was the absolutely PHENOMENAL soundtrack, composed by some of the best chiptune artists a dork like me could ever work with.
 
Personally, I don't think this game turned out as well as I thought it would.

I appreciate all of your nice comments and reviews, really I do! But I feel unsatisfied with this game. There were glitches, the gameplay sucked, there was significant slowdown in one of the levels that I didn't bother to fix, and the main character is the biggest problem out of anything! The game's only saving grace was the absolutely PHENOMENAL soundtrack, composed by some of the best chiptune artists a dork like me could ever work with.
:(
 
Personally, I don't think this game turned out as well as I thought it would.

I appreciate all of your nice comments and reviews, really I do! But I feel unsatisfied with this game. There were glitches, the gameplay sucked, there was significant slowdown in one of the levels that I didn't bother to fix, and the main character is the biggest problem out of anything! The game's only saving grace was the absolutely PHENOMENAL soundtrack, composed by some of the best chiptune artists a dork like me could ever work with.
I did have slowdown on the 4th level, but the game isn't that bad. You should not drop it entirely.
 
Has anyone, ANYONE, read the readme file? Does anyone read those anymore?
Sure, but to answer your question, you're better off putting that kind of thing in the game itself. Not to mention Hyper has the ability to curl into a ball after hitting a spring as well and it's not there
Edit: Excuse me, it would seem I was wrong, it is in fact, there.
 
A tip for this kind of thing, and take this to heart for Sonic level design. Always have the player slowdown by maybe hitting a wall, a slope and such before peril (enemies, pits, spikes, etc)
Aaand it reset after I Ctrl Shift C to use Gyazo...But that's fine. Would be nice to include a level select later considering it's a demo, and refrain from using mouse controls.
 
A tip for this kind of thing, and take this to heart for Sonic level design. Always have the player slowdown by maybe hitting a wall, a slope and such before peril (enemies, pits, spikes, etc)
Aaand it reset after I Ctrl Shift C to use Gyazo...But that's fine. Would be nice to include a level select later considering it's a demo, and refrain from using mouse controls.
Gotcha. I'll work on that for the next release.
 
A tip for this kind of thing, and take this to heart for Sonic level design. Always have the player slowdown by maybe hitting a wall, a slope and such before peril (enemies, pits, spikes, etc)
Aaand it reset after I Ctrl Shift C to use Gyazo...But that's fine. Would be nice to include a level select later considering it's a demo, and refrain from using mouse controls.
This is something that even Sonic 1 didn't get right so don't beat yourself up for it
 

Item information

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Comments
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Reviews
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Rating
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