Project Overview
Castlevania-and-Ghosts'N-Goblins-styled Sonic hack mixes our blue hero with chaos and bloodshed!
- Hurricane levels of infernal action!
- Instead of the ring system, advanced hp system is implemented.
- New bosses and badniks (demons made of blood and flesh)
- And lots more...
Alternate download link if you can't find it here: https://sonicfangameshq.com/forums/attachments/hs-zip.3768/
- Hurricane levels of infernal action!
- Instead of the ring system, advanced hp system is implemented.
- New bosses and badniks (demons made of blood and flesh)
- And lots more...
Alternate download link if you can't find it here: https://sonicfangameshq.com/forums/attachments/hs-zip.3768/
Screenshots and media!




Bonus Content
We carried out a huge amount of work in order to bring this game for you to SAGE.
Unfortunately, time is against us and without proper support we cannot please you with the full release on SHC.
Therefore, we need the help of everyone who has experience in game design for SEGA console, especially the design of levels and artists.
Join us and get the opportunity to enter your name in this opus magnum.
Contacts of our public relations specialist:
Discord: FoxConED#8188
Email: [email protected]
HardLine team links:
https://twitter.com/HardLine_Team?s=09
https://discord.me/romhacking/
Unfortunately, time is against us and without proper support we cannot please you with the full release on SHC.
Therefore, we need the help of everyone who has experience in game design for SEGA console, especially the design of levels and artists.
Join us and get the opportunity to enter your name in this opus magnum.
Contacts of our public relations specialist:
Discord: FoxConED#8188
Email: [email protected]
HardLine team links:
https://twitter.com/HardLine_Team?s=09
https://discord.me/romhacking/
Credits
Narcologer - Project lead, programming, main game concept, some boss and enemy sprites
TheBlad768 - Main programming, creating the HAGE engine, some boss and enemy sprites, cutscene, blood, weather effects, SEGA and title screen implementation, sound driver modification.
FoxConED - Hardline team leader, SMPS music creation, programming, sound driver modification.
mrcat-pixel - Art direction, level design, tileset and background creation, script editing.
VladislavSavvateev - Programming, HardLine screen implementation, sound driver modification.
Virussoft - Cutscene writing.
Gerry Trevino - Composing the main theme.
Vladikcomper - Programming, creation of the original SMPS VEPS sound driver, improved Kosinski, Nemesis alghorithms, Advanced Error Handler.
Novedicus - Programming, HUD implementation, sound driver editing.
Natsumi - Programming, moving lava and parallax engine implementation.
Firerat - Level drawing and camera implementation.
Flamewing - Ultra DMA Queue, improved Kosinski Module alghorithm.
TheBlad768 - Main programming, creating the HAGE engine, some boss and enemy sprites, cutscene, blood, weather effects, SEGA and title screen implementation, sound driver modification.
FoxConED - Hardline team leader, SMPS music creation, programming, sound driver modification.
mrcat-pixel - Art direction, level design, tileset and background creation, script editing.
VladislavSavvateev - Programming, HardLine screen implementation, sound driver modification.
Virussoft - Cutscene writing.
Gerry Trevino - Composing the main theme.
Vladikcomper - Programming, creation of the original SMPS VEPS sound driver, improved Kosinski, Nemesis alghorithms, Advanced Error Handler.
Novedicus - Programming, HUD implementation, sound driver editing.
Natsumi - Programming, moving lava and parallax engine implementation.
Firerat - Level drawing and camera implementation.
Flamewing - Ultra DMA Queue, improved Kosinski Module alghorithm.