SAGE 2021 - Demo Emerald Ties (SAGE2021 Demo)

Overview

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INTRODUCTION
The old fangame classic is back! And with a 10 Act demo! Development on this fangame has been on and off every several years. Recently, it has moved to the Core Framework, allowing a much smoother gameplay much like Sonic Mania, including the Drop Dash!

Unfortunately due to time restrains, there is no story featured in the demo for now as it is in a middle of a major rewrite. Look forward to it in the future!


ZONES
This new demo features all the zones from previous demos but recreated with a ton of polish and re-arranged level design such as...

Sparkling Seaside Zone
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Relic Retreat Zone
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Fuming Foundry Zone

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Polar Peak Zone
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ITEM MONITORS


Find these item monitors across every stage! Breaking them will aide you a power up or rings!

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Super Ring - The most common item monitor that gives you 10 rings.
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Blue Shield - A common shield that protects you from losing your rings upon taking damage once.
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Bubble Shield - The water-elemental shield that not only protects you from drowning in underwater areas, but also allows you to do a bounce in midair.
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Flame Shield
- The fire-elemental shield protects you from lava and fire-elements such as fireballs. You can do an airdash with it.
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Lightning Shield
- The lightning-elemental shield attracts nearby rings and allows you to do a double jump.
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Wind Shield
- A brand new wind-elemental shield that increases your jump height. You can hover a short distance in mid-air while it also pulls in some nearby rings (at a shorter range than the Lightning Shield.)
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Power Sneakers
- Grants you a temporary speed boost, while unlocking the speed cap.
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Invincibility
- Grants you a temporary invincibility. You will be protected from nearly everything except death pits and crushers.
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Hyper Ring
- When taking a hit, your rings will fly out as eight huge rings, containing an eighth of your ring count each. This allows you regain a lot of your rings way easier.
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Extra Life
- Grants you an extra life.
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Eggman Mark
- These may not appear in the demo, but this item monitor causes harm upon breaking it.
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Super Super Ring
- A joke item that does nothing particularly special but actually grants you 20 rings. There is only one in each non-boss act, can you find them?




CREDITS

ph33rtehgd (Creator, Original PPZ1-3 Level Designer)
Blyde (Artist)
Rael0505 (Original RRZ1 and FFZ1 Level Designer)
Arrietty (Overall Level Designer, Programmer, Art, etc)
Andy Tunstall and Mr. Gurtz (Music)
Sik (Combi Ring Sprite)

Title Screen Song: "Immortal Legacy" by Vojto “Takara” Szocs

Latest reviews

Very cool fangame!
SonicGenesis
SonicGenesis
you got that right
Very good! The gameplay, visuals, level design, music, everything in this demo is good, great, awesome outstanding and amazing! The levels are so well designed, it really does feel like classics combined with advance. It's beautiful and fun. Can't wait to see more of this.
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This is one of the best Sonic Fan Games I have ever played. It is filled with Breathtaking backgrounds, New Badniks, Beautiful music, and New shields and power ups. It's like Sonic 3&K, Advance, and Mania had a baby.
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Reactions: Arrietty and Jlook

Comments

Just played through it and enjoyed it a lot. The level design is really snappy and full of replayability. The music is absolutely worthy of the Sonic name, being wall to wall earworms (I'm leaving the title music on while I type this...). And I love all the new badnick designs! Especially the lil Bark bot and the return of the warthog bot from SMS Sonic 2, but Winter-y now!

Feedback wise, I've got two points. Sonic's spritework seems like it could use more polish -- the design is great, but some of the animations don't look quite there yet (especially his ending pose). Additionally, the physics feel very off to me... Drop Dash and Ball Form feel very underpowered, and Sonic feels like his top running speed is a bit sluggish without the Peel Out. Because of both of these things, I found myself leaning much harder on the Peel Out than I normally do, which changed the way I'd normally traverse and explore levels.

Still, there's so much good stuff here. Y'all should really be proud of your work!! I really can't wait to play more!
 
As someone who's been following the progress on this game This year's Demo is Amazing. Visuals & Control are top notch as per usual especially since this is Now running on the Core Framework. Hopefully a Full release can be expected in the near future 😉
 
Fuck dude this is awesome! It really does feel like an old school SEGA game, and does an excellent, almost 1 to 1 job recreating Genesis/Mania physics.
 
I love this game! One question though: Will there be special stages and will Super Sonic appear? Because if the game is called Emerald Ties, the Chaos Emeralds should also be here.
 
I love this game! One question though: Will there be special stages and will Super Sonic appear? Because if the game is called Emerald Ties, the Chaos Emeralds should also be here.
Super Sonic will definitely be there in the final game. However since it's a demo, most of the game's content isn't naturally present. Can't comment on Special Stages themselves just yet.
 
This is all really nice! The lava level background could be less of a single image, and the ruin walls are a bit too noisy, but mostly everything is nice to look at and nice to play, especially in the later zones where there are more gimmicks to play with. The ice zone has the best badniks overall I think but the green fire badnik with the ! bubble is outstanding. Good use of multiple paths too, especially when I noticed myself going directions other than straight right.
 
Just played through it and enjoyed it a lot. The level design is really snappy and full of replayability. The music is absolutely worthy of the Sonic name, being wall to wall earworms (I'm leaving the title music on while I type this...). And I love all the new badnick designs! Especially the lil Bark bot and the return of the warthog bot from SMS Sonic 2, but Winter-y now!

Feedback wise, I've got two points. Sonic's spritework seems like it could use more polish -- the design is great, but some of the animations don't look quite there yet (especially his ending pose). Additionally, the physics feel very off to me... Drop Dash and Ball Form feel very underpowered, and Sonic feels like his top running speed is a bit sluggish without the Peel Out. Because of both of these things, I found myself leaning much harder on the Peel Out than I normally do, which changed the way I'd normally traverse and explore levels.

Still, there's so much good stuff here. Y'all should really be proud of your work!! I really can't wait to play more!
Hi! So, regarding the run speed. The Core Framework's run speed are accurate to how the genesis games were (according to the physics guide), but then I've remembered Emerald Ties's older demos had him run faster than that, which is what the levels were designed around. So I've made Sonic's run speed 6 -> 6.75 in the most recent update. It's not quite as fast as the old demos but I think I hit a sweet middleground. Let me know if that works out better!
 
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The songs were absolutely awesome. Some other sonic fan games have a music file download so if it's possible could you make one?
 
amazing fangame, but in what engine was made i want to make a fangame and i dont know what engine i can use
 

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