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Dormiveglia - SAGE 2020 Demo [OUTDATED]

General Information



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Dormiveglia is a 2D Metroidvania starring Quinn, the young whip-wielding hero of Spring Plaza. After their village is ransacked by the mysterious Somnia, Quinn quickly sets out to chase after her. Join Quinn as they team up with the other heroes and allies of Elysium, and search for the four sacred runes hidden about before they fall into the hands of Somnia.

This demo covers Chapter 0 of the game, the introductory stage along with the first boss fight!




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Final product plans:
  • 4 beautiful towns, 4 explorable areas, and 5 main dungeons!
  • Lots of bosses to conquer!
  • A plethora of whips to enhance Quinn's abilities!
  • Collectibles and secrets to discover!
We’re turning to crowdfunding to support our team! To view our backer rewards, please view our Patreon project here:


Follow our Twitter + YouTube channels, and join the official Round Cartridge Discord server!
https://twitter.com/DormivegliaGame
https://www.youtube.com/channel/UCEbd3Po0ucQ6IIfApLCsELQ
https://discord.gg/qaUwDUf



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Press Kit

Latest reviews

What a fantastic game! The controls are simple, the story is rather interesting, the music sounds amazing, the first boss fight is easy and simple to understand. This game is preceding my expectations, I would help out on the Kickstarter, but I have no money. The least I can do to help is give this a 5-star review, I would have given this 6 if I had the choice.
  • Like
Reactions: Darkonius Mavakar
I love this game. The setting, the game play, the characters all meld together to form an unforgettable gaming experience. I can't wait to see where the story goes to next. I will be revisiting this demo once SAGE is over with,
  • Like
Reactions: Darkonius Mavakar

Comments

Although most of the graphics looked like they needed one more shade of color to properly pop, this was otherwise a very solid demo. I got heavy early-game Shantae vibes, but the hook swinging served to differentiate this, and the everpresent hot air balloons were a great way to distinguish this town from any number of other video game towns. Probably the best visual touch, though, was the gears in the clocktower... it would have been so easy for everything to rotate smoothly all the time, and nobody would have minded, but you really went the extra mile by having them bounce around so much. The idea of having twitter handles in the credits was another cool one I'd never seen before, although clicking them didn't seem to do anything when I tried.
 

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Darkonius Mavakar
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