General Information
EDIT: Added a new introductory/tutorial level on 006.4.0 to teach the player about heat/blaze boosting.
Play as Bucket in this very early mechanics demo of Blazing Dynamo!
Pull off varied acrobatic maneuvers to fill up your HEAT gauge, and when you have enough, use it to pull off a heat-enhanced BLAZE move!
Dynamo takes inspiration in varying degrees from games like Mario, A Hat in Time, Sonic, Jak and Daxter, Devil May Cry, and Street Fighter.
The content of the demo can be completed relatively quickly, but there's a lot to learn in terms of depth of the moveset!
CONTROLS :
As the demo is very early, everything is subject to change in the future, especially the level geometry and layouts which are absolutely placeholder. You can look forward to much more fleshed out worlds, mechanics, and characters in the full game!
You can follow the development of it and other games i make over at my twitter: https://twitter.com/rittzler
or join my discord: http://discord.gg/Mny2HfNMrT
you can also download the demo on the itch page: https://rittzler.itch.io/blazingdynamo
Play as Bucket in this very early mechanics demo of Blazing Dynamo!
Pull off varied acrobatic maneuvers to fill up your HEAT gauge, and when you have enough, use it to pull off a heat-enhanced BLAZE move!
Dynamo takes inspiration in varying degrees from games like Mario, A Hat in Time, Sonic, Jak and Daxter, Devil May Cry, and Street Fighter.
The content of the demo can be completed relatively quickly, but there's a lot to learn in terms of depth of the moveset!
CONTROLS :
- JUMP - A / Spacebar
- DIVE - B / Left Click
- ATTACK - X / E
- SPRINT - RT / SHIFT
- CROUCH/HOVER - LT / CTRL
- GRAPPLE - RB / Q
- INTERACT - Y / T
- HEAT - LB / RIGHT CLICK
- TAUNT/TRICK - DPAD UP / F
As the demo is very early, everything is subject to change in the future, especially the level geometry and layouts which are absolutely placeholder. You can look forward to much more fleshed out worlds, mechanics, and characters in the full game!
You can follow the development of it and other games i make over at my twitter: https://twitter.com/rittzler
or join my discord: http://discord.gg/Mny2HfNMrT
you can also download the demo on the itch page: https://rittzler.itch.io/blazingdynamo
it's so nice to hear when the moveset clicks for people and they end up really enjoying it! It definitely takes some getting used to, the movelist lets you know if you wanna deep dive but it's definitely not a good teaching tool haha.
I plan to address this in a few ways in the full release- starting you off more barebones and having a more steady unlock system for your movement abilities and a dynamic input display in the corner, as a couple. Of course with just properly teaching people about this stuff in levels, haha.
Worry you not, charge attack storing is something i'm aware of and intend to keep in. There's actually a lot of ways to do it, basically during any action where pressing attack would not result in a normal attack, so crouching or diving, of course, but if you're sprinting or hovering you should get their respective contextual attacks when you let got of the button instead and still have your charge for when you next hit it.