Incredible aesthetic. Despite being a relatively short demo if you fly through it, this game feels brimming with character and content. The art is super detailed and fun and colorful. The music just rocks, particularly the main theme. Love it! Can't wait to see more.
It's a really fun game that reminds me of both Genesis and Game Boy Color, for some reason?
-The physics feel right for the exploration-side of play, and though they can feel a bit slippery on occasions, I found myself adjusting easily to it~
-The variety in pickups and the bag management system sound and feel great. Do you drop by a shop to carry some impromptu healing/temporary health, or do you make do with what's in the stage? Or do you completely forget that soda in your inventory and end up picking up another bubblegum shot-type accidentally? (For those who read this, when you die, the item you bought from the shop returns to your active hands, if you haven't popped it already)
-You can whip certain rings and posts to swing off of them and the momentum builds well off them while you're swinging, but I had times when I clearly hit the thing with the further part of the whip and don't tether to it. It kind of feels like I have to be within a bodylength of the ring in order to properly grip it, which can make the moments when you have to tether-swing multiple times in a row(as optional as they may be, on occasions) somewhat precarious when you miss your whip. When you have the momentum, it works like a dream, but when you don't you really feel it.
-The gun is on a bit of a delay, which makes realistic sense(I mean, ya kinda have to point it at what you're shooting before you shoot. Doy.), but using the cherry shot felt really difficult and unsatisfying since I found myself out-of-phase with enemies by the time I fired it. Maybe the cherry shot should come out a frame faster? I dunno....
-So a PS4 controller kinda works for this~ Square is jump, X is whip and O is your gun, with the left stick being used for movement. Didn't really have any hiccups with that, just wanted to inform~
This was one of the games that made me quite excited for SAGE 2019. Looking at the previews I loved how many of the backgrounds were obviously Sonic inspired, but used no assets from a Sonic game. I also really dug the art work of the characters. I like how many of the characters look like they would not be out of place in the Sonic universe. I also love the amount of personality every character possess. For example I love how Brock's sister is an Otaku (and is pretty thicc, but that's another topic for another day :D) . I found the humor to be a nice touch, especially the parodying of the ability to walk into random people's houses without knocking as is common in many games. I found the game play to be great, and I am really glad you guys added game pad support.