It's a really fun game that reminds me of both Genesis and Game Boy Color, for some reason?
-The physics feel right for the exploration-side of play, and though they can feel a bit slippery on occasions, I found myself adjusting easily to it~
-The variety in pickups and the bag management system sound and feel great. Do you drop by a shop to carry some impromptu healing/temporary health, or do you make do with what's in the stage? Or do you completely forget that soda in your inventory and end up picking up another bubblegum shot-type accidentally? (For those who read this, when you die, the item you bought from the shop returns to your active hands, if you haven't popped it already)
-You can whip certain rings and posts to swing off of them and the momentum builds well off them while you're swinging, but I had times when I clearly hit the thing with the further part of the whip and don't tether to it. It kind of feels like I have to be within a bodylength of the ring in order to properly grip it, which can make the moments when you have to tether-swing multiple times in a row(as optional as they may be, on occasions) somewhat precarious when you miss your whip. When you have the momentum, it works like a dream, but when you don't you really feel it.
-The gun is on a bit of a delay, which makes realistic sense(I mean, ya kinda have to point it at what you're shooting before you shoot. Doy.), but using the cherry shot felt really difficult and unsatisfying since I found myself out-of-phase with enemies by the time I fired it. Maybe the cherry shot should come out a frame faster? I dunno....
-So a PS4 controller kinda works for this~ Square is jump, X is whip and O is your gun, with the left stick being used for movement. Didn't really have any hiccups with that, just wanted to inform~
We're also hoping that for the next demo we can have full controller support and bindable keys, right now we're just using Fusion's own controller interface, hopefully we'll have it a much better setup next time round, please look forward to it!