Bonus points for cutscenes - would have given it a 1 otherwise. The cutscenes are really funny and also quite charming. As for the game itself... I mean, I guess you tried? In the end, the stage's background lacks animation it's supposed to have, randomly becomes poorly ripped Angel Island...
See those screenshots? That's it, you saw the whole game. Everything aside from that is just Flicky8's default assets, level design that ends up being "hold right to win", badniks that we already saw in pretty much every single fangame, no bosses whatsoever, and... surprisingly good visuals for...
This is, by far, the prettiest game on SAGE2021 I've played.
First, I'd like to say how much I love the visuals - the cute motobugs, the Limbo-like tutorial stage (which is also surpisingly fun and not tedious for a tutorial), the beautiful cityscape, the rather relatable metro sections, the...
I must say that this game does quite a few things right - characters control correctly, the Advance cast is there, visuals in the later zones are nice (with my favorite being the volcano) and the music is not bad. But the levels themselves? The first zone is around 2 minutes long and it's mostly...
A very fun platformer that reminds me of some Android indie games of early 2010s with a pretty fun gimmick of briefcases. Not much to say, really, aside from the demo just being... a bit too similar to a certain game known as Super M*rio World in terms of some visuals and the first stage...
This game mostly succeeds at doing what it wants to be - a S3&K-like game. The visuals are very well done, the game probably never breaks Genesis limitations at all, the music is good, even turning the rather annoying prototype Knuckles theme into a slightly nice theme, the controls work...
Popular good boy simulator SPS has been blamed for an attack on a child by her family hedgehog.
Nine year-old John Duh was playing the game when the hedgehog, a... blue thing named Sonic, dragged him off the couch. He then bit his face and ripped off his top lip.
According to the SFGHQ...
It's... a demo. The weapons aren't that useful, and while the E-Tank puzzle at the end was clever, I didn't really feel like there was a need to use weapons anywhere aside from that part, and it really feels like they're here moreso for the sake of gimmicks/being here. 16 weapons just feels like...
I have no idea what KWRPG is, but I am really surprised - this is a brilliant game and probably my favorite MegaMan-styled game from SAGE2021. The enemies of the Kirby enemies were redesigned from fodder into deadly enemies, ranging from decent for MM to rivaling some of MM's most dangerous and...
A fun game based on Sonic CD's mechanics but makes a rather interesting twist on them - the levels are more simple than usual Sonic and rather linear, but also large and overall, this game reminds me of flash games. I like some visual choices - the more deadly badniks in Bad Future, a much...
Well, that was... something, I guess? I played it on Hard Mode and with Improved Weapons Mode, and I can't really say anything. I didn't play Wily Tower in a while, so I can't say if this is how the original game was, but this felt... really unmemorable. I just went through it and I can't really...
Brilliant controls, amazingly well done. The ride bike ones are a bit bleh, would prefer X4-X5 ones instead, but amazing controls overall. The music's nice, even if it sounds a bit similar to a certain other X fangame.
The rest of the game? Nothing. Nonexistent. Void. The enemies aside from one...
Sonic ran. He ran faster than it could be comprehended. But the speed was no more. At some point, he had to stop.
That point was now. The Sonic has failed - it has been determined that he has missed a devious contraption, an evil creation, a vile machination, a disgusting present, an absolutely...
It's good! Faithful, accurate, fun. Sand Shower/Dust Hill/Whatever Sand Zone was fun and also probably the best interpretation of it I've seen to date, with the cactus bomb enemies being a nice surprise, and the giant ring system returning from Sonic 1 was also pretty nice, but aside from that...
Played the game's original release without any updates, and here's what I would say...
-MUSIC-
Let's get this out of the way first - it's all remixes or just taken from already existing games. Nothing really interesting, though first act's music reminded me of Sonic Classic.
-VISUALS-...
Definitely my favorite SAGE game this year. Incredible polish, amazing music, great visuals, very well done level design, actual challenge, nice references and even some rather obscure Kirby things. I definitely did not expect to see that Waddle Doo death animation, that's a very good reference...
After playing the new version i think the bosses are nowhere near as bad as the previous versions. You can play it, since now the bosses aren't complete bullshit, but they're still not perfect. But now they don't completely ruin the game, yay.
I've downloaded the latest version of Kirby Dream Crafter, and i haven't found any glitches! The only problem i currently have that doesn't have to do anything with how much content there is in the game is that i can't seem to find the option to connect upper and lower screens together. Is that...
Kirby Gamble Galaxy Stories is absolutely AMAZING. The visuals are gorgeous, the music is great, the controls are fluid, the new and old abilities are hella fun, the levels and visual changes are well-designed and interesting, the story is good and the bosses are awesome.
Sonic After The Sequel Omega should have been called "What SATS should have been from the start". Jokes aside, it's the definitve version of SATS for me. Playable Super Sonic in story mode, improved visuals and presentation, true widescreen, fixed cutscenes, improved level design and a few fixes...
Currently encountred glitches:
After dying (encountered when dying because of instakill things such as falling in a bottomless pit) all the blocks in the level (or almost all of them) get separated and look weird.
Can't select the other music folder, the game crashes because of that, for some...
The game controls absolutely amazingly - the controls are fluid, smooth and the copy abilities are fun to use. The visuals are great, too! The music is pretty nice. The UI is good, and the idea of using tiles for backgrounds is great.
I am sorry if you are busy/don't like this type of questions, but will you make the music high quality like Taxman versions of Sonic 1 and 2 for mobile?
Yes, it's a weird question.
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