The guardian bat of Camomile Forest is awoken by a plethora of spooks stealing all the tea!
No option but to take chase and restore the forest!
Flutter around a big seamless world, bopping ghosts and collecting tea in style on your way to solve the mystery!
Alter the world's view...
A simple voxel-based rendering engine for GameMaker Studio based on the guide @ https://github.com/s-macke/VoxelSpace
Includes both hardware and software implementations, and a few essential features.
Guide : https://github.com/s-macke/VoxelSpace
Background: Branmarker 2 - D.O...
A little bat who is sworn to protect his forest of tea is awoken by a strange invasion of spooks!
Flutter around a big connected world, bopping ghosts and collecting tea on your way to solve the mystery!
There's 66 teapots to collect across the world, collect as many as you can! (you'll need...
Sonic Max is an open-source Sonic engine made in GameMaker Studio. The main purpose with this engine is to be as accurate as possible to the classic Genesis games, while allowing for as much customization as possible.
Sonic MAX is designed to be efficient and easy to use with many flags for...
An Unreleased Sonic Engine, I was working on in early 2014, which was replaced by Sonic MAX.
Sonic MAX was originally just a separate project for testing a new physics system for Genz, but I decided to scrap Genz, and rebuild from the new base, resulting a whole new engine.
This is version...