The guardian bat of Camomile Forest is awoken by a plethora of spooks stealing all the tea!
No option but to take chase and restore the forest!
Flutter around a big seamless world, bopping ghosts and collecting tea in style on your way to solve the mystery!
Alter the world's view...
A simple voxel-based rendering engine for GameMaker Studio based on the guide @ https://github.com/s-macke/VoxelSpace
Includes both hardware and software implementations, and a few essential features.
Guide : https://github.com/s-macke/VoxelSpace
Background: Branmarker 2 - D.O...
A little bat who is sworn to protect his forest of tea is awoken by a strange invasion of spooks!
Flutter around a big connected world, bopping ghosts and collecting tea on your way to solve the mystery!
There's 66 teapots to collect across the world, collect as many as you can! (you'll need...
We haven't noticed any corkscrew issues, we'll do some testing and check it out.
As for the loop, one of the tiles is a bit off, should be fixed by tomorrow.
The steeper slopes is somewhat by intention. The physics are ported from the genesis games where angles are assigned to slopes, and not...
We've gotten similar complaints with slow downs, we've heard people say the issue is fixed by disabling anti-virus, but we really don't think people should be having to disable anti-virus to further enjoy our game, so we're looking into it. We suspect it's because the game is made in a custom...
There's no analog support at the moment. It was planned but we forgot due to time restraints. We're working on another update, and may be able to throw in some analog support before we finish it up.
The update we're working on also fixes the music bug, and various issues with tunnels. Tails...
Here is fine, we're keeping track of bugs from various sources.
The act 2 boss fight crash seems to be fixed, the fix should be out by tomorrow , alongside a few other things (including some level collision problems)
First of all, Sonic MAX has not been updated in years, it's only being posted here because it's still relatively commonly used.
It has been (and will especially soon be) superseded and/or succeeded by other engines
And the 2nd bug isn't really the fault of MAX.
It's because it was made in a...
Sonic MAX is an open-source Sonic engine made in GameMaker Studio. The main purpose with this engine is to be as accurate as possible to the classic Genesis games, while allowing for as much customization as possible.
Sonic MAX is designed to be efficient and easy to use with many flags for...