Hello SFGHQ people, I'm Taldius, nice to meet you.
I know it's not a Sonic related but while I was waiting for my sound designer friends to produce the sounds of my Sonic fan game, I made this small Klonoa fan game.
What is this game:
I was wondering what a Klonoa game would look like if it has some Third Person Shooter gameplay and rocket jumps. So I opened Unreal Engine 4 for the first time (I usually use Unity) and created this small prototype in two weeks.
Why Klonoa:
I always loved Klonoa with his Sonic-like design (it's like Tails cool brother) but with such a dynamic design, I thought his games was kind of slow and rigid. So I was thinking about a faster gameplay and it ended up like a mix of Klonoa and Quake (almost called the game Qulonoake).
What's next:
I know I'll disapoint some people, but I'm not planning on contuining. I had an idea in mind and I just wanted to see how it would play.
Credits:
I hope you like it, in any case feel free to tell me what you think of it.
See you later!
I know it's not a Sonic related but while I was waiting for my sound designer friends to produce the sounds of my Sonic fan game, I made this small Klonoa fan game.
What is this game:
I was wondering what a Klonoa game would look like if it has some Third Person Shooter gameplay and rocket jumps. So I opened Unreal Engine 4 for the first time (I usually use Unity) and created this small prototype in two weeks.
Why Klonoa:
I always loved Klonoa with his Sonic-like design (it's like Tails cool brother) but with such a dynamic design, I thought his games was kind of slow and rigid. So I was thinking about a faster gameplay and it ended up like a mix of Klonoa and Quake (almost called the game Qulonoake).
What's next:
I know I'll disapoint some people, but I'm not planning on contuining. I had an idea in mind and I just wanted to see how it would play.
Credits:
- Character models come from The Models Resource
- Environment elements come from Kenney asset bundles
- And a big thank you to the Klonoa fans. Their enthusiasm motivated me to make something enjoyable and not just a dirty greybox prototype.
I hope you like it, in any case feel free to tell me what you think of it.
See you later!