CHANGELOG


Demo 3/SAGE 2021 Demo | Released: 8/21/2021
General
  • [Roster] Added character: Rouge
  • [Roster] Added character: Cream
  • [Roster] Added stage: Night City
  • [Roster] Added stage: Music Plant
  • [General Moves] Added pushblocking
  • [General Moves] Added Crush Counters
  • [General Moves] Added throw teching
  • [Normal Moves] Number of frames of throw increased from 17 to 23
  • [Special Moves] Added a 15-frame wait time to release Spin Dash
  • [Special Moves] Number of hits of the uncharged Spin Dash decreased from 10 to 5
  • [Special Moves] Velocity of Sonic Somersault reduced from 4 to 2
  • [Special Moves] Number of frames of Sonic Somersault reduced from 33 to 30
  • [Special Moves] Added a 12-frame wait time to perform Sonic Slide after Sonic Somersault
  • [Special Moves] Completely reworked Sonic Slide
  • [Special Moves] Added landing lag to the grounded versions of Tails Spin
  • [Special Moves] Added a new special move: Arm Cannon Blast
  • [Special Moves] Added a new Hyper move: Arm Cannon Beam
  • [Normal Moves] Standing Heavy Kick now hits overhead
  • [Special Moves] Added landing lag to Rising Upper
    • [Properties] Max health reduced from 1000 to 850
    • [Normal Moves] Number of frames of Snap Back increased from 70 to 73
    • [Special Moves] Added transparency to Ninja Vanish's smoke effect
    • [Special Moves] Added a 15-frame wait time to release Spin Dash
    • [Special Moves] Number of hits of the uncharged Spin Dash decreased from 10 to 5
    • [Properties] Air dash speed increased from 6 to 10
    • [Special Moves] Made Girl Bomber plus on block
    • [Special Moves] Hitstun frames on Chaos Spear decreased from 20 to 15


      Demo 2/SAGE 2020 Demo | Released: 8/23/2020

      General
      • [Roster] Added character: Espio
      • [Roster] Added character: Amy
      • [Roster] Added stage: Botanic Base Zone
      • [Roster] Added stage: Collision Chaos Zone
      • [Properties] Made the hyper meter smaller
      • [General Moves] Adjusted the gaurd flags of most of the normal, special and hyper moves
      • [Normal Moves] Adjusted the hitboxes and frame data of all characters' normal moves
      • [Normal Moves] Adjusted the speed of all characters' standing light normal moves
      • [Special Moves] Juggle points inflicted by Sonic Somersault increased from 1 to 4
      • [Hyper Moves] Added EnvShake effect to final hit of Sonic Rush
      • [Properties] You can now cancel any air normal with a double jump
      • [Special Moves] Added a 3 second cooldown to Fist Trap
      • [Special Moves] Only one Fist Trap can be on screen at a time
      • [Hyper Moves] Added EnvShake effect to Flying Slam
      • [Hyper Moves] Added EnvShake effect to final hit of Final Flight
      • [Properties] Damage scaling on all moves harshened from 0.80 to 0.75
      • [Special Moves] Juggle points inflicted by Rising Upper increased from 1 to 4
      • [Special Moves] Juggle points inflicted by Grounded Upper increased from 1 to 2
      • [Special Moves] Added EnvShake effect to Explosion Fist
      • [Hyper Moves] Added EnvShake effect to final hit of Fisrful o' Fury
      • [Special Moves] Juggle points inflicted by Chaos Burst increased from 1 to 2
      • [Special Moves] You can now cancel Chaos Burst with a Shadow Teleport


      Demo 1 | Released: 1/1/2020

      General
      • Initial demo release.