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#1 |
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STi Director
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![]() CLICK FOR THE OFFICIAL SUPER SONIC KNOCKOUT WEBPAGE FULL GAME FEATURES: > 27 fighters, with their own skills and fighting styles. > New moves for fighters, and better use of the old ones too. > Over 30 stages, with varying sizes, gimmicks, and hazards. > Solid frame rates on older computers. > The story will be continuous, but will take place after SONIC the hedgehog. > Easy customizable controls that don't hinder your butt-kicking progress. > Two-on-Two tag team matches. > Buy unlocked stuff at the Future City store! What do you think is inside? > 3 slot save feature > Over 100 unlockables I'm almost annoyed with myself for not registering and making a project here sooner XD Super Sonic Knockout (SSK) is a fan project being lead by me and is one of the fangames being produced by SCDTi (Project Headway being the lead project...). SSK is a free-roaming fighting game, so it is usually thought of something on the lines of Super Smash Bros. The game is a sequal to my previously completed project "Sonic Knockout" and SSK so far has already gone major leaps ahead of the prequel. This is one of the new big names in fangaming, a fact that I'm very proud of ![]() Reviews and all constructive critism is all welcome and will be addressed.
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Last edited by Pro ShadowBlaze : 03-07-2008 at 05:09 PM. |
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#2 |
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iameuangallacher.co.uk
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It looks pretty cool, and I don't wanna be cheeky but I've never heard of it, where is it a big name?
It does look pretty cool though, the only thing that seems odd is that your 2 player screens seem to be split vertically, this seems odd for a game where most of your movement is horizontal.
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#3 |
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STi Director
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It's a big name down at the Sonic Cage Dome, plus Slingerland said himself this is one of the better titles for SAGE so I must be getting somewhere XD.
There wouldn't be that many people who would know too much about it if they never go to SCD, which is understandable. I came here to get some more critique, since SSMB don't talk much at all in there their fan creation forum. Anyway, progress on the game and several other bits for SAGE are well on their way. I registered for SAGE last night.
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#4 |
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Banned
Join Date: Jul 2007
Posts: 1
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I saw this fangame game.It's cool.
10/10 for a demo. |
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#5 |
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It's hip to be square.
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I've played this game before. It's pretty cool. The enemy AI amazes me every time.
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#6 |
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STi Director
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Just wait till you see the AI in Demo 3... jeez. I reprogrammed the AI from scratch recently it is relentless... so now I actually need to make it worse and add difficulty levels.
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#7 |
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A member of a tea club!
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One of the few titles Im looking forward too. I hope this game goes well. Looking forward to playing it,
-Amesuki |
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#8 |
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Member
Join Date: Aug 2006
Posts: 48
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The Messages is leaving very fast! In particular Hints. I cant read so fast!
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#9 |
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STi Director
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That issue will be resolved. Hints will display twice as long and the cutscene scripts can now be forwarded by pressing any key except Enter (which skips the cutscene.)
Progress is being made, but more so on character art at the moment.
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#10 |
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Senior Member
Join Date: Oct 2006
Posts: 3,105
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I finally got a chance to play this, and I have to say, I'm very impressed.
The Enemy A.I. is well done, shows that it's not the usual path movement that I usually see in Sonic Fighting games. The graphics are hawt as well. Looking forward to seeing this game being completed. |
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